[zeromq-dev] zmq_connect() bug in win32?

2011-04-28 Thread kasicass
lient-sub! Unknown error errno == WSAECONNREFUSED || errno == WSAETIMEDOUT || errno == WSAECONNABORTED || errno == WSAEHOSTUNREACH (..\..\..\src\tcp_connecter.cpp:123) The errno returned here is WSAENETUNREACH which doesn't be deal with. -- Kasicass, coder@work

[zeromq-dev] using 0MQ in a MMORPG online game.

2010-09-02 Thread kasicass
ge to server_proc at anytime, with or without a response 4. server_proc can send message to client_proc at anytime, with or without a response Can I do this in 0MQ 2.0.8? Thx a lot for any suggestion. :-) -- kasicass, coder at work. ___ zeromq-dev ma

Re: [zeromq-dev] using 0MQ in a MMORPG online game.

2010-09-03 Thread kasicass
On Fri, 03 Sep 2010 20:22:47 +0800, Chuck Remes wrote: > On Sep 3, 2010, at 12:43 AM, kasicass wrote: > >> I want to use 0MQ to build a network infrastructure for online game. But >> the REQ/REP, PUB/SUB pattern is not suitable for it. >> >> My requirement is >

Re: [zeromq-dev] using 0MQ in a MMORPG online game.

2010-09-03 Thread kasicass
t; clean it up and post it as an example. It would basically show google > protocol buffers on top of 0mq, the mux/demux mapping and how to route > to/from 0mq in a fairly reasonable manner. Could also get some > critiques on > the example from more kno

[zeromq-dev] lua-zmq may crash

2010-09-03 Thread kasicass
FreeBSD 8.0 and it hung. Again, C version is ok. $ lua examples/client.lua # hung Using top to see what happens, find it hung in umtxn status. PID USERNAMETHR PRI NICE SIZERES STATE C TIME WCPU COMMAND 41277 kasicass 1 450 15012K 2688K umtxn 0 0:00 0.00% lua

[zeromq-dev] libevent + ZMQ_FD fail!

2010-12-06 Thread kasicass
hi all, zmq 2.1.0, ZMQ_FD bug pull = zmq_bind(), push = zmq_connect(), libevent + pull, ok! push = zmq_bind(), pull = zmq_connect(), libevent + pull, fail! example: https://github.com/kasicass/kasicass/blob/master/zmq/test.c Any solution? Thx a lot~ - kasicass, co...@work

Re: [zeromq-dev] libevent + ZMQ_FD fail!

2010-12-06 Thread kasicass
ent + pull, ok! >> push = zmq_bind(), pull = zmq_connect(), libevent + pull, fail! > > What does "fail" main? > >> example: >> https://github.com/kasicass/kasicass/blob/master/zmq/test.c > > Can you provide a minimal test case? > > Martin Kas

Re: [zeromq-dev] libevent + ZMQ_FD fail!

2010-12-16 Thread kasicass
On 2010-12-6 16:48, Martin Sustrik wrote: > Hi, > >> zmq 2.1.0, ZMQ_FD bug >> pull = zmq_bind(), push = zmq_connect(), libevent + pull, ok! >> push = zmq_bind(), pull = zmq_connect(), libevent + pull, fail! > > What does "fail" main? > >>

Re: [zeromq-dev] Design question for multithreaded XREP server

2010-12-19 Thread kasicass
omq.org http://lists.zeromq.org/mailman/listinfo/zeromq-dev -- Kasicass, co...@work ___ zeromq-dev mailing list zeromq-dev@lists.zeromq.org http://lists.zeromq.org/mailman/listinfo/zeromq-dev

Re: [zeromq-dev] detecting disconnections

2012-01-08 Thread Kasicass Tang
No. ZMQ doesn't provide connecting/disconnecting notification. It's just a message-queue, and possibly got data lost when one node(process) crashed. On Mon, Jan 9, 2012 at 7:38 AM, Yi Ding wrote: > Hi everyone, > > Is there a way to detect when a connection has been disconnected in > ZMQ, say per