On Thu, May 20, 2010 at 19:50, Mike Dawson <mikeofmanches...@gmail.com> wrote: > Dear David, > > Thanks for your email. Will definitely try and put together an .xo > activity for the version of eXe learning as it is now - should work. > > As a tool for the teachers and publishing to the school server - > indeed would be nice and would be possible. eXe can indeed make > potential content producers far more productive. I would rather stick > with those junior officers in deployments and hire them rather than > loading the job onto already overloaded teachers (or at least they are > in our case). > > I guess one of the points of using eXe is that when you create content > it is not tied to any specific platform - it will run on an android > phone, web browser on any other computer etc. > > What you can expect is a compatibility drive. It would be possible to > make it export files to .xol for adding to the library automatically > or indeed to making an activity .xo file directly from exe learning. > You can also expect additional learning interaction formats to be > added. > > I could definitely use help with pushing eXe further into the > community - documentation, wikis tutorials etc. would be most useful > indeed. The more people using it and providing testimonials the > better. And what really matters is the more people creating > interactive educational content - the better!
Hi, does it relate in any way with karma.js? http://karmaeducation.org/ Regards, Tomeu > Regards, > > -Mike > > On 20 May 2010 04:01, David Leeming <da...@leeming-consulting.com> wrote: >> Mike, >> >> I have followed eXe Learning since it started, developed by Wayne Mackintosh >> who later on, of course, created the WikiEducator and is a leading champion >> of OERs. I can instantly see that eXe Learning if installed on the XOs would >> be a very useful tool. Very easy to train teachers to become productive >> quickly, compared with, say, online wiki work, which is not always an option >> (yes we can install mediawiki on the XS but I think eXe Learning has >> specific advantages in some areas). It is very well targeted technology, >> thinking of the OLPC deployments in which I have been involved. As an >> example, in a distance learning programme here in Solomons in 2007 we >> converted examples of teacher training resources into online format using >> eXe Learning, in order to demonstrate simple first steps in e-learning to >> the Ministry. A junior officer with only basic office computing skills was >> able to migrate the entire RTC teacher training manuals to online with >> limited supervision - and she enjoyed it too! >> >> Of course, the resources produced with eXe Learning are HTML based which are >> easy to install in public folders on the XS. eXe Learning can also output >> SCORMs which can be loaded into the XS's Moodle as appropriate. >> >> If we had access to an eXe Learning activity I would immediately incorporate >> it into the teacher training that we do in Pacific Islands deployments. >> Empowering teachers to create and share resources is always a key component >> of Level 2/3 training, linked to curriculum integration. OERs have massive >> potential for the Pacific. Educators have repeatedly called for more >> regionally relevant and localisable curriculum related content, and >> empowerment of front line teachers to create OERs is the way to scalability >> - freeing up the dependence on overworked curriculum departments locked into >> traditional closed authoring approaches with long term donor programmes. >> Resources created with eXe Learning by teachers with XOs will therefore have >> a wide currency beyond the OLPC project areas which are still only small >> scale. They can be shared and used freely. >> >> So, I will watch this thread carefully. I would like to help, if not as an >> active team member on the coding, in other ways. What is the status of this, >> can we expect an eXe Learning project for Sugar and the XO? >> >> One requirement would be to be able to create a resource using the "eXe >> Learning" activity, name and save in journal, then to be able to upload it >> to the server so that it is installed as a public folder (or via "site >> files" etc) but without any difficult command line work needed on the >> server. So needs to be coordined with XS-devel. >> >> David Leeming >> Honiara, Solomon Islands >> >> >> -----Original Message----- >> From: devel-boun...@lists.laptop.org [mailto:devel-boun...@lists.laptop.org] >> On Behalf Of Mike Dawson >> Sent: Tuesday, 18 May 2010 6:53 a.m. >> To: olpc-open; Developers List >> Subject: Educational XHTML Editor Educational Game Maker >> >> Dear List, >> >> One of the greatest challenges here in deployments has been to create >> sufficient curriculum *interactive* educational content. Though >> Scratch and Etoys are great for simulators for many common educational >> interaction formats (e.g. assemble objects, click in place according >> to hint in order, memory match, hangman, sorting items etc) using such >> tools can be quite awkward. >> >> eXe Learning was created as a GUI educational XHTML Editor with >> support for fill in the blank question formats, multi choice, multi >> select etc. I have created plugins for Place the objects / label >> (e.g. assembling parts / labelling a diagram), Click in place >> according to a hint, sort objects, hangman, memory match, moving >> object speed answer (e.g. Tuxmath) and sort. The output is generated >> as HTML / Javascript which can run online or offline. I've also >> created a plugin for embedding Scratch using the Scratch Java player >> with an option for the user to download. >> >> There are many repositories of open content; however many of them fail >> to harness the potential of ICT as an interactive medium. Hopefully >> further lowering the barrier can help to create more. This can make >> it far easier to turn existing open static content into interactive >> educational content. >> >> Compared to conventional Javascript / Flash / EToys development this >> dramatically increases the amount of educational interactive content >> that can be produced by given teams in a given amount of time. It >> also can help make creation of interactive educational material far >> easier for educators by templating the kind of interaction they would >> like to produce and allowing them to just plug in the questions, >> answers, images, options of the game etc. >> >> For many parts of the curriculum the best course of action can be to >> embed already created Scratch simulators from the Scratch website >> (e.g. physics sims). With eXe Learning + plugins one can produce a >> complete interactive package that opens in the browser. I am hoping >> to develop a roleplay and generic simple simulator creator in the near >> future. >> >> I have also updated the HTML Editor to enable it to create HTML 5 >> Audio and Video tags for embedding media. >> >> Comments/ Feedback most welcome. The plugins are still 'bleeding >> edge'... Will soon get the sourceforge project properly taken care of >> so that bugs / QA can be taken care of. >> >> For now see http://www.paiwastoon.af/eldep >> >> Regards from Afghanistan, >> >> -Mike >> _______________________________________________ >> Devel mailing list >> de...@lists.laptop.org >> http://lists.laptop.org/listinfo/devel >> >> >> >> > _______________________________________________ > Devel mailing list > de...@lists.laptop.org > http://lists.laptop.org/listinfo/devel > _______________________________________________ Server-devel mailing list Server-devel@lists.laptop.org http://lists.laptop.org/listinfo/server-devel