Great news: please ring me and Nick Doiron == http://twitter.com/mapmeld in the coming week so we begin to engage the growing OpenStreetMap community professionally, beyond just Nepal, but yes also involving Nepal.
(Nick is flying to the UN June 6-8 (http://stateofthemap.us in NYC) so it's very important we have our ducks in a row to recruit professional volunteers then!) On Wed, May 13, 2015 at 12:56 PM, Anish Mangal <[email protected]> wrote: > Hi Adam, > > So I have gotten past step one of the map generation process which is > importing planet data in a postgres db (which took a few tries due to a > lack of understanding of the system setup). Next, I need to generate the > tiles. The process will probably take a couple of weeks and it may be a few > more days when I can get around to doing this (but should be doable without > problems) > > Many thanks to Braddock for helping out with this and making it possible. > :-) > > Cheers, > Anish > > > On Wed, May 13, 2015 at 4:16 PM, Adam Holt <[email protected]> wrote: > >> On Fri, Apr 24, 2015 at 12:19 PM, Anish Mangal <[email protected]> wrote: >> >>> Hi Braddock, >>> >>> Am willing to give this a shot. The map data on IIAB could do with an >>> update. Let me know how/where I should access the machine. >>> >> >> Anish, >> >> *How can others assist you here?* >> >> PS Tim Moody miraculously fixed OpenStreetMap city/town search on a >> Rwanda-bound IIAB/XSCE server on CentOS "7.1", by downgrading Whoosh from >> 2.7 to 2.6 overnight, just last night! >> >> >> Will share my public ssh key with you separately. >>> >>> Best, >>> Anish >>> >>> >>> On Fri, Apr 24, 2015 at 9:12 PM, Braddock Gaskill <[email protected]> >>> wrote: >>> >>>> Hi Tim, >>>> The first step of the OSM processing is to import it into a huge >>>> PostGreSQL database, and is what is used in tile rendering. That database >>>> has to reside on an SSD or the later rendering of tiles is too slow. So >>>> no, you can't really reduce the SSD storage requirement. >>>> >>>> I have a machine available that I built for this task if anyone wants >>>> to use it remotely. >>>> >>>> -braddock >>>> >>>> On Thu, Apr 23, 2015 at 11:13 PM, Tim Moody <[email protected]> wrote: >>>> >>>>> Any way to do the calcs in smaller chunks to cut down on the storage >>>>> requirements, or even get to ramdisk? >>>>> >>>>> Sent from my BlackBerry(R) PlayBook(tm) >>>>> www.blackberry.com >>>>> >>>>> ------------------------------ >>>>> *From:* "Braddock Gaskill" <[email protected]> >>>>> *To:* "[email protected]" <[email protected]>, >>>>> "Braddock Gaskill" <[email protected]> >>>>> *Sent:* 24 April, 2015 1:45 AM >>>>> *Subject:* Re: [XSCE] Steps involved in generating OSM maps for IIAB >>>>> >>>>> IIAB Open Street Map generation... >>>>> >>>>> Note: >>>>> -generating the OSM tiles requires a machine with at least a 500GB SSD >>>>> (conventional HD is too slow) and 16 GB RAM, preferably with 4 or 8 cores. >>>>> >>>>> -It will take about a week of processing. >>>>> >>>>> -It was last done in 2012 on an Ubuntu 12.04 machine, and the OSM >>>>> tools have probably changed a lot >>>>> >>>>> -I have a machine that should do the job if you want to do it remotely >>>>> >>>>> -Documentation on the procedure is available in the IIAB "Maintainers >>>>> Guide" >>>>> >>>>> https://github.com/braddockcg/internet-in-a-box/blob/master/doc/Maintainers_Guide.txt >>>>> >>>>> >>>>> -Further raw notes on what I did are in: >>>>> >>>>> https://github.com/braddockcg/internet-in-a-box/blob/master/doc/NOTES.txt >>>>> See both sections:"OpenStreetMap - 8/23/12" and further down >>>>> OSM Planet Import >>>>> -If you are lucky, the OSM project documentation and tools have >>>>> improved since 2012. There was a LOT of trial and error back then. >>>>> >>>>> -braddock >>>>> >>>>> >>>>> >>>>> On Thu, Apr 23, 2015 at 10:24 PM, Anish Mangal <[email protected]> >>>>> wrote: >>>>> >>>>>> Yes. A listing of steps involved would be useful. >>>>>> >>>>>> >>>>>> On Fri, Apr 24, 2015 at 10:53 AM, Tony Anderson < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Hi, >>>>>>> >>>>>>> My recollection is that was done by Braddock. It involved rendering >>>>>>> the tiles downloaded from OSM. >>>>>>> >>>>>>> Tony >>>>>>> >>>>>>> >>>>>>> On 04/24/2015 06:23 AM, Anish Mangal wrote: >>>>>>> >>>>>>>> Hi, >>>>>>>> >>>>>>>> Are the steps to generate OSM data for use with IIAB documented >>>>>>>> somewhere. Am willing to give it a try to download the map-data and >>>>>>>> generate the required images/files. >>>>>>>> >>>>>>>> Best, >>>>>>>> Anish >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >>> >>> -- >>> >>> -- >>> Unsung Heroes of OLPC, interviewed live @ http://unleashkids.org ! >>> >> > > > -- > > -- > Unsung Heroes of OLPC, interviewed live @ http://unleashkids.org ! >
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