Interesting !

SVG is Vector based, I'm not 100% sure what happens wrt the scaling, but it 
could be this:
'Re: [cairo] SVG output without "pt" in the coordinates - how?' - MARC

  
          
'Re: [cairo] SVG output without "pt" in the coordinates - how?' - MARC
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Subject:    Re: [cairo] SVG output without "pt" in the coordinates - how?
From:       askok () dnainternet ! net
Date:       2008-10-25 8:40:12
Message-ID: web-11636700 () kuikka ! dnainternet ! ne...  
View on marc.info Preview by Yahoo  
  
 
 
Of course, because SVG is Vector based you can scale it how you want 
afterwards, losslessly.


If you output to PNG, a raster format then the image is 100x100, exactly as you 
would expect.

S++


On Wednesday, July 9, 2014 10:49 AM, F. Medeiros <[email protected]> wrote:
 

>
>
>Hello again,
>
>Sorry to bother, I have been interested in shoebot for quite some time 
>but now I have finally a project where I can use it. I am still very 
>noob, please tell me if this is not the place for these questions.
>
>The following code gives me an image that is 125x125 pixels. Shouldn't 
>it be 100x100?
>
>size(100,100)
>colorrange(255)
>colormode(HSB)
>
>stp = 10
>
>for y in range(0, HEIGHT/stp, 1):
>     for x in range(0, WIDTH/stp, 1):
>        fill(240, random(130, 255), random(0, 162))
>        rect(x*stp, y*stp, stp, stp)
>
>Thank you.
>
>F.  Medeiros.
>
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>
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