I ran into the same problem.   I beleive that the solution was the screen size
that I had my X-Windows set to.   I seem to remember that it disscussed this on
the openGL driver site that I got from ID.

Hope I could help.

Matthew Sayler wrote:

> I remember back in '00 when T. Weston Sewell wrote:
> > I can't get quakeII to use my voodoo 3.  Every time I try to use the glx
> > driver, I get a sig 11.  I ran the glide test program and it works great -
> > I get a pretty little spinning 3DFX logo - fullscreen in X.  So I decided
> > to run strace on quake and I get something weird:
>
> If strace is missing out you might want to look at ltrace which
> tracks not only system calls (like strace) but also library calls.
>
> Slow, but sometimes it can really help.  I'm sure you can find it on
> freshmeat if it's not on your system already.
>
>                 Matt
>
> --
> /* Matt Sayler || [EMAIL PROTECTED] || http://www.thewalrus.org
>    "RFC 882 put the dot in .com" -- Christian Bauernfeind */
> ---------------------------------------------------------------------------
> Send administrative requests to [EMAIL PROTECTED]

---------------------------------------------------------------------------
Send administrative requests to [EMAIL PROTECTED]

Reply via email to