I ran into the same problem. I beleive that the solution was the screen size
that I had my X-Windows set to. I seem to remember that it disscussed this on
the openGL driver site that I got from ID.
Hope I could help.
Matthew Sayler wrote:
> I remember back in '00 when T. Weston Sewell wrote:
> > I can't get quakeII to use my voodoo 3. Every time I try to use the glx
> > driver, I get a sig 11. I ran the glide test program and it works great -
> > I get a pretty little spinning 3DFX logo - fullscreen in X. So I decided
> > to run strace on quake and I get something weird:
>
> If strace is missing out you might want to look at ltrace which
> tracks not only system calls (like strace) but also library calls.
>
> Slow, but sometimes it can really help. I'm sure you can find it on
> freshmeat if it's not on your system already.
>
> Matt
>
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