New question #188721 on Sikuli:
https://answers.launchpad.net/sikuli/+question/188721

iron = Pattern("1330030896672.png").similar(0.74)    
iron2 = Pattern("1329980545422.png").similar(0.89)      
copper = Pattern("nA.png").similar(0.91)    
copper2 = Pattern("1329980670115.png").similar(0.89)    
bronze = Pattern("1330030708790.png").similar(0.90)    
bronze2 = Pattern("1330030666167.png").similar(0.95)   

gamezone = Region(0,19,1280,750)  
myself = ""L.png""
waittime = 10

mineiron = True   
minecopper = True 
minebronze = True 
minetin = True

global lastroom
global currentroom
global noore

def mine9_m23)():
    global lastroom
    global currentroom
    global noore
if gamezone.exists(Pattern("Q.png").similar(0.87), 0):
        currentroom = 1
        gamezone.click("1330056004176-1.png", 0)
        lastroom = 1
        wait (2)
        
if gamezone.exists(Pattern("1330057093507.png").similar(0.88), 0):
        currentroom = 2
        if lastroom == 1:
            gamezone.click(Pattern("1330056261522.png").similar(0.83), 0)       
     
            lastroom = 2
            wait (2)
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
if gamezone.exists(Pattern("Fr.png").similar(0.83), 0):
        currentroom = 3
        if lastroom == 2:
            gamezone.click("1330056367548.png", 0)
            lastroom = 3
            wait (2)
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1


if gamezone.exists(Pattern("1330057294326.png").similar(0.87), 0):
        currentroom = 4
        if lastroom == 3:
            gamezone.click("1330056435973.png", 0)
            lastroom = 4
            wait (2)
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
if gamezone.exists(Pattern("Fr.png").similar(0.83), 0):
        currentroom = 5
        if lastroom == 4:
            gamezone.click("1330056367548.png", 0)
            lastroom = 5
            wait (2)
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1 
if gamezone.exists(Pattern("1330057093507.png").similar(0.88), 0):
        currentroom = 6
        if lastroom == 5:
            gamezone.click(Pattern("1330056261522.png").similar(0.83), 0)       
     
            lastroom = 6
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1
if gamezone.exists(Pattern("Q.png").similar(0.87), 0):
        currentroom = 1
        if lastroom == 6:
   gamezone.click("1330056004176-1.png", 0)
            
def fightover():
    if gamezone.exists(Pattern("Close-2.png").similar(0.86), 0): 
        gamezone.click(Pattern("Close-2.png").similar(0.86), 0)
        wait(2)
    else:
        pass

def fight(): #Fight module
    while gamezone.exists(Pattern("1330033988160.png").similar(0.76), 0): 
        if gamezone.exists("IIFr.png", 0): 
            if gamezone.exists(Pattern("1330034086473.png").similar(0.78), 0): 
                gamezone.click(Pattern("1330034086473.png").similar(0.78), 0) 
            gamezone.click("IIFr.png", 0) 
            wait(1)
        else:
            if gamezone.exists(myself, 0):
                type(skill1) #hotkey for skill to kill resource protector.
                
gamezone.hover(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20)) 
#Hover over the protector so we can see if it possible target it.
                if gamezone.exists(Pattern("1326907907791.png").similar(0.67), 
0): # if we see this image while hoverin target that mean we cant target.:
                    type(skill2) #now lets try another skill with longer range 
or skill that doesnt need line of sight.
                    
gamezone.hover(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20)) # 
hover over protector again and lets see if we can target it.
                    if 
gamezone.exists(Pattern("1326907907791.png").similar(0.67), 0): #Still not 
range or vision to target.
                        type(skill3)
                        if gamezone.exists("1330034753277.png", 0): #(resim 
degisti)
                            gamezone.click("1330034753277.png", 0)  #(resim 
degisti)
                            wait(0.5)
                            gamezone.click("1330034845030.png", 0) #lets skip 
turn and wait protector come closer. (resim degisti)
                        else:
                            pass
                    else:
                        if 
gamezone.exists(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 
0):
                            
gamezone.click(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 
0) #click ptotector with skill in hotkey 1
                            wait(1)
                            fightover()
                            wait(2)
                            pass
                else: #if we have vison and not seeing that not allowed image 
we gona do targeting.
                    if 
gamezone.exists(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 
0):
                        
gamezone.click(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 
0) #click ptotector with skill in hotkey 3
                        wait(1)
                        fightover()
                        wait(1)
                        pass
                        #(bunun altindaki bikac satir silindi)
def levelup():
    if gamezone.exists(Pattern("1326218415060-1.png").similar(0.84), 0): #Level 
up
        gamezone.click(Pattern("1326218415060-2.png").similar(0.84), 0) #Close 
level up window
    else:
        pass
        
def letsmine(): #Mining module
    global noore
    if mineiron == True:
        if gamezone.exists(iron):
           noore = 0
           gamezone. click(iron, 0)
           wait(waittime)
           levelup()
    if mineiron == True:
        if gamezone.exists(iron2):
            noore = 0
            gamezone.click(iron2, 0)
            wait(waittime)
            levelup()
    #COPPER
    if minecopper == True:
        if gamezone.exists(copper):
            noore = 0
            gamezone.click(copper, 0)
            wait(waittime)
            levelup()
    if minecopper == True:
        if gamezone.exists(copper2):
            noore = 0
            gamezone.click(copper2, 0)
            levelup()
            wait(waittime)
    #BRONZE
    if minebronze == True:
        if gamezone.exists(bronze):
            noore = 0
            gamezone.click(bronze, 0)
            wait(waittime)
            levelup()
    if minebronze == True:
        if gamezone.exists(bronze2):
            noore = 0
            gamezone.click(bronze2, 0)
            wait(waittime) 
            levelup() 
        else:
            noore = 1
            pass

        while gamezone.exists("1330043783741.png",0): #while this image on 
screen it keep looping this.(resim degisti/ne oldugunu bilmiyorum?)
    letsmine() #Start mining module
    fight() #run fight module
    if gamezone.exists(Pattern("Close-2.png").similar(0.86), 0):
        fightover()        
         else:
        if noore == 1:
            mine9_m23()
        pass








------------------------------------------------------------------
This is a game script kind of mining bot, when i press ready it doesn't work 
and at the bottom i typed the errors
[error] Stopped
[error] Error message: IndentationError: ('unindent does not match any outer 
indentation level', 
('C:\\Users\\Sansar\\AppData\\Local\\Temp\\sikuli-tmp6068196268132607402.py', 
84, 3, ' gamezone.click("1330056004176-1.png", 0)\n'))

---------------------------------------------------------------------

basicly what i am trying to do is; First of all, this is a java game and there 
are specific picture colors.
it should collect iron, copper, bronze etc. in each room then when there is no 
mine picture on wall it should jump to anothermap
then again should collect iron,copper,bronze etc. then jump other map
again...
then jump next
again 
then go back to the last room
then go back last room
when  i come back first room i need to repeat the actions over again...
sometimes when u collect mines monsters attack 
or you levelup 
to avoid error there are extra scripts inside 
please help me to fix this 
1280 x 800 pixel screen


-----------------------------------------------------------------------------
the original one was this, but i couldn't try i have no idea if the original 
works or not, when i tried to run it in random map it didn't, and i am not 
allow to go to the same map... :D

-------------------------
#Ore images
iron = Pattern("1328354492386.png").similar(0.85)
iron2 = Pattern("1328354540035.png").similar(0.92)
copper = Pattern("1326996379899.png").similar(0.92)
copper2 = Pattern("1327504102432.png").similar(0.91)
bronze = Pattern("1327598128947.png").similar(0.86)
bronze2 = Pattern("1327598613957.png").similar(0.88)
cobalt = Pattern("Wa.png").similar(0.84)
cobalt2 =Pattern("1326736544373.png").similar(0.90)
manganese = Pattern("1328354406260.png").similar(0.92)
manganese2 = Pattern("1328354337114.png").similar(0.92)
tin =Pattern("1326650739979.png").similar(0.76)
tin2 =Pattern("1326735605254.png").similar(0.72)
silver = Pattern("1326735806117.png").similar(0.76)
silver2 =Pattern("1326735806117.png").similar(0.74)
bauxite = Pattern("nl.png").similar(0.76)
bauxite2 =Pattern("1326736319688.png").similar(0.68)
gold = Pattern("1326735129778.png").similar(0.72)
gold2 =Pattern("1326735902198.png").similar(0.69)


#REGIONS: These help script work faster.

gamezone = Region(319,23,1277,854)
ui = Region(849,898,750,142)
tooltipui = Region(313,448,83,130)
okbutton = Region(887,571,141,43)
closebutton = Region(837,737,241,42)
coordinate = Region(329,60,87,22)

#SETUP
myself = Pattern("mlI.png").similar(0.56) #Image of yourself from target user 
interface. Take picture when it your turn and let that orange bar fill little 
bit.
waittime = 10 #this set time between mining
skill1 = "3" #Choose skill 1 to kill protector. (Hotkey)
skill2 = "1" #Choose skill 2 to kill protector. (Hotkey)
skill3 = "7" #This one it will target on ground i use living chest. (Hotkey)
damageGear = "v" #hotkey for damage gear. If you arent carrying another gear 
with use same hotkey on both.
miningGear = "b" #hotkey for mining gear. If you arent carrying another gear 
with use same hotkey on both.

#Also check line 519 to select right mine. Current i have only make room 
changer to two mines. More coming later or you can make own ones.

#Select minable ores True= mine False= dont mine
mineiron = True   #IRON require level 1
minecopper = True #COPPER requires level 10
minebronze = True #BRONZE requires level 20
minecobalt = True #COBALT requires level 30
minemanganese = True #MANGANESE requires level 40
minetin = True #TIN requires level 50
minesilver = False #SILVER requires level 60
minebauxite = False #BAUXITE requires level 70
minegold = False #GOLD requires level 80

#VARIABLES
global lastroom #Variable using moving to right room. Dont edit
global currentroom #Variable using moving to right room. Dont edit
global noore #Variable using moving to right room. Dont edit

def mine5_19(): #Room swap module
    global lastroom
    global currentroom
    global noore
    if 
gamezone.exists(Pattern("YlllIALx.png").similar(0.87).targetOffset(491,-217), 
0):
        currentroom = 1
        
gamezone.click(Pattern("YlllIALx.png").similar(0.87).targetOffset(491,-217), 0)
        lastroom = 1

        
    if 
gamezone.exists(Pattern("LL2FkT.png").similar(0.85).targetOffset(58,194), 0):
        currentroom = 2
        if lastroom == 1:
            
gamezone.click(Pattern("LL2FkT.png").similar(0.85).targetOffset(58,194), 0)     
       
            lastroom = 2
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if gamezone.exists(Pattern("RT1.png").similar(0.90).targetOffset(-225,239), 
0):
        currentroom = 3
        if lastroom == 2:
            
gamezone.click(Pattern("RT1.png").similar(0.90).targetOffset(-225,239), 0)
            lastroom = 3
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1


    if 
gamezone.exists(Pattern("YLLJl4IOknAk.png").similar(0.92).targetOffset(19,171), 
0):
        currentroom = 4
        if lastroom == 3:
            
gamezone.click(Pattern("YLLJl4IOknAk.png").similar(0.92).targetOffset(19,171), 
0)
            lastroom = 4
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if gamezone.exists(Pattern("RT1.png").similar(0.90).targetOffset(417,151), 
0):
        currentroom = 5
        if lastroom == 4:
            
gamezone.click(Pattern("RT1.png").similar(0.90).targetOffset(417,151), 0)
            lastroom = 5
            wait (2)
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if 
gamezone.exists(Pattern("1327506293863.png").similar(0.93).targetOffset(274,-80),
 0):
        currentroom = 6
        if lastroom == 5:
            
gamezone.click(Pattern("1327506293863.png").similar(0.93).targetOffset(274,-80),
 0)
            lastroom = 6
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if 
gamezone.exists(Pattern("s4Iil1ijQ.png").similar(0.89).targetOffset(16,139), 0):
        currentroom = 7
        if lastroom == 6:
            
gamezone.click(Pattern("s4Iil1ijQ.png").similar(0.89).targetOffset(16,139), 0)
            lastroom = 7
            wait (2)
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

    if gamezone.exists(Pattern("2L1.png").similar(0.89).targetOffset(-203,-9), 
0):
        currentroom = 8
        if lastroom == 7:
            
gamezone.click(Pattern("2L1.png").similar(0.89).targetOffset(-203,-9), 0)
            lastroom = 8
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1
                
    if gamezone.exists(Pattern("RT1.png").similar(0.87).targetOffset(-81,-145), 
0):
        currentroom = 9
        if lastroom == 8:
            
gamezone.click(Pattern("RT1.png").similar(0.87).targetOffset(-81,-145), 0)
            lastroom = 9
            wait (2)
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1
                
                
    if 
gamezone.exists(Pattern("LL2FkT.png").similar(0.92).targetOffset(-921,188), 0):
        currentroom = 10
        if lastroom == 9:
            
gamezone.click(Pattern("LL2FkT.png").similar(0.92).targetOffset(-921,188), 0)
            lastroom = 10
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if 
gamezone.exists(Pattern("YlllIALx.png").similar(0.93).targetOffset(491,-217), 
0):
        currentroom = 1
        if lastroom == 10:
            
gamezone.click(Pattern("YlllIALx.png").similar(0.93).targetOffset(491,-217), 0)

def mine22_22(): #Room swap module
    global lastroom
    global currentroom
    global noore

    if coordinate.exists(Pattern("2222.png").similar(0.87), 0):
        currentroom = 1        
        gamezone.click(Pattern("Vi.png").similar(0.89).targetOffset(-3,-39), 0)
        lastroom = 1


    if coordinate.exists(Pattern("2223.png").similar(0.89), 0):
        currentroom = 2        
        if lastroom == 1:
            
gamezone.click(Pattern("g_F.png").similar(0.89).targetOffset(22,-37), 0)
            lastroom = 2
        else:
             if currentroom == lastroom:
                lastroom = lastroom - 1

    if coordinate.exists(Pattern("2224-1.png").similar(0.88), 0):
        currentroom = 3
        if lastroom == 2:
            
gamezone.click(Pattern("Lv4AZ-1.png").similar(0.91).targetOffset(-25,-20), 0)
            lastroom = 3
        else:
             if currentroom == lastroom:
                lastroom = lastroom - 1

        
    if coordinate.exists(Pattern("2225.png").similar(0.89), 0):
        currentroom = 4
        if lastroom == 3:
            gamezone.click(Pattern("E.png").similar(0.90).targetOffset(-35,-7), 
0)            
            lastroom = 4
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if coordinate.exists(Pattern("2226.png").similar(0.89), 0):
        currentroom = 5
        if lastroom == 4:
            
gamezone.click(Pattern("m4MEilIu.png").similar(0.90).targetOffset(21,136), 0)
            lastroom = 5
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

    if coordinate.exists(Pattern("2225.png").similar(0.89), 0):
        currentroom = 6
        if lastroom == 5:
            
gamezone.click(Pattern("IQI.png").similar(0.87).targetOffset(-28,120), 0)       
     
            lastroom = 6
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

    if coordinate.exists(Pattern("2224.png").similar(0.88), 0):
        currentroom = 7
        if lastroom == 6:
            
gamezone.click(Pattern("Y-2.png").similar(0.88).targetOffset(-21,119), 0)
            lastroom = 7
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if coordinate.exists(Pattern("2324.png").similar(0.88), 0):
        currentroom = 8
        if lastroom == 7:
            
gamezone.click(Pattern("uq.png").similar(0.86).targetOffset(-25,127), 0)
            lastroom = 8
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if coordinate.exists(Pattern("2424.png").similar(0.88), 0):
        currentroom = 9
        if lastroom == 8:
            
gamezone.click(Pattern("IJ1IFJXnatLi.png").similar(0.90).targetOffset(-9,125), 
0)
            lastroom = 9
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if coordinate.exists(Pattern("2524.png").similar(0.89), 0):
        currentroom = 10
        if lastroom == 9:
            
gamezone.click(Pattern("Y-1.png").similar(0.93).targetOffset(21,-23), 0)
            lastroom = 10
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

    if coordinate.exists(Pattern("2424.png").similar(0.88), 0):
        currentroom = 11
        if lastroom == 10:
            
gamezone.click(Pattern("1327735688324.png").similar(0.89).targetOffset(22,-10), 
0)
            lastroom = 11
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1
                
    if coordinate.exists(Pattern("2324.png").similar(0.88), 0):
        currentroom = 12
        if lastroom == 11:
            gamezone.click(Pattern("B1.png").similar(0.90).targetOffset(4,-19), 
0)
            lastroom = 12
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1
                
                
    if coordinate.exists(Pattern("2224.png").similar(0.88), 0):
        currentroom = 13
        if lastroom == 12:
            
gamezone.click(Pattern("YBrakmarIII.png").similar(0.84).targetOffset(-29,128), 
0)
            lastroom = 13
        else:
            if currentroom == lastroom:
                lastroom = lastroom - 1

                
    if coordinate.exists(Pattern("2223.png").similar(0.89), 0):
        currentroom = 14        
        if lastroom == 13:
            
gamezone.click(Pattern("4IFI.png").similar(0.87).targetOffset(-18,144), 0)
            lastroom = 14
        else:
             if currentroom == lastroom:
                lastroom = lastroom - 1
            
def fightover():
    if closebutton.exists(Pattern("Close.png").similar(0.89), 0):
        closebutton.click(Pattern("Close.png").similar(0.89), 0) #close window 
after fights.
        wait(2) #wait 2 sec after figt over screen is closed
        type(miningGear) #Rquip mining gear.
    else:
        pass

def fight(): #Fight module
    while ui.exists(Pattern("in.png").similar(0.95), 0): #while this image is 
on screen we keep looping this fight module.
        if ui.exists(Pattern("WIEEFZ-1.png").similar(0.72), 0): # If ready 
button exists ->
            type(damageGear) # Equip Damage gear. Optional.
            wait(1) #Lets wait 1 sec to get gear on.
            if ui.exists(Pattern("1326896184818.png").similar(0.53), 0): #find 
tactical mode button
                ui.click(Pattern("1326896184818.png").similar(0.53), 0) #Enable 
tactical mode.
            ui.click(Pattern("WIEEFZ-1.png").similar(0.66), 0) #click ready 
button
            wait(1)
        else: # if ready button dont exists that mean we are not in fight or we 
are allready clicked it.
            if gamezone.exists(myself, 0): #When picture with arrow about 
yourself in target user interface is found mean its our turn.
                type(skill1) #hotkey for skill to kill resource protector.
                
gamezone.hover(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20)) 
#Hover over the protector so we can see if it possible target it.
                if gamezone.exists(Pattern("1326907907791.png").similar(0.67), 
0): # if we see this image while hoverin target that mean we cant target.:
                    type(skill2) #now lets try another skill with longer range 
or skill that doesnt need line of sight.
                    
gamezone.hover(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20)) # 
hover over protector again and lets see if we can target it.
                    if 
gamezone.exists(Pattern("1326907907791.png").similar(0.67), 0): #Still not 
range or vision to target.
                        type(skill3)
                        if gamezone.exists(Pattern("V.png").similar(0.92), 0):
                            gamezone.click(Pattern("V.png").similar(0.92), 0)
                            wait(0.5)
                            ui.click(Pattern("Y.png").similar(0.64), 0) #lets 
skip turn and wait protector come closer.
                        else:
                            pass
                    else:
                        if 
gamezone.exists(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 
0):
                            
gamezone.click(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 
0) #click ptotector with skill in hotkey 1
                            wait(1)
                            fightover()
                            wait(2)
                            pass
                else: #if we have vison and not seeing that not allowed image 
we gona do targeting.
                    if 
gamezone.exists(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 
0):
                        
gamezone.click(Pattern("1327510524930.png").similar(0.76).targetOffset(0,20), 
0) #click ptotector with skill in hotkey 3
                        wait(1)
                        fightover()
                        wait(1)
                        pass
                        
def toolcheck(): #This will check if you have mining pick on hand.
    if tooltipui.exists(Pattern("W.png").similar(0.77), 0): #if this picture 
appear on screen it will equip your mining gear.
        type(miningGear) #Hotkey for mining gear
        noore = 1
        click(Pattern("1327738617111.png").similar(0.93).targetOffset(18,-15), 
0)
    else:
        pass

def levelup():
    if okbutton.exists(Pattern("1326218415060-1.png").similar(0.84), 0): #Level 
up
        okbutton.click(Pattern("1326218415060-2.png").similar(0.84), 0) #Close 
level up window
    else:
        pass
        
def letsmine(): #Mining module
    global noore
    if mineiron == True:
        if gamezone.exists(iron):
           noore = 0
           gamezone. click(iron, 0)
           toolcheck()
           wait(waittime)
           levelup()
    if mineiron == True:
        if gamezone.exists(iron2):
            noore = 0
            gamezone.click(iron2, 0)
            toolcheck()
            wait(waittime)
            levelup()
    #COPPER
    if minecopper == True:
        if gamezone.exists(copper):
            noore = 0
            gamezone.click(copper, 0)
            toolcheck()
            wait(waittime)
            levelup()
    if minecopper == True:
        if gamezone.exists(copper2):
            noore = 0
            gamezone.click(copper2, 0)
            levelup()
            toolcheck()
            wait(waittime)
    #BRONZE
    if minebronze == True:
        if gamezone.exists(bronze):
            noore = 0
            gamezone.click(bronze, 0)
            toolcheck()
            wait(waittime)
            levelup()
    if minebronze == True:
        if gamezone.exists(bronze2):
            noore = 0
            gamezone.click(bronze2, 0)
            levelup()
            toolcheck()
            wait(waittime)
    #COBALT
    if minecobalt == True:
        if gamezone.exists(cobalt):
            noore = 0
            gamezone.click(cobalt, 0)            
            toolcheck()
            wait(waittime)
            levelup()
    if minecobalt == True: 
        if gamezone.exists(cobalt2):
            noore = 0
            gamezone.click(cobalt2, 0)
            toolcheck()
            wait(waittime)
            levelup()
    #MANGANESE
    if minemanganese == True:
        if gamezone.exists(manganese):
            noore = 0
            gamezone.click(manganese, 0)            
            toolcheck()
            wait(waittime)
            levelup()
    if minemanganese == True: 
        if gamezone.exists(manganese2):
            noore = 0
            gamezone.click(manganese2, 0)
            toolcheck()
            wait(waittime)
            levelup()
        else:
            noore = 1
            pass
    #TIN
    if minetin == True:
        if gamezone.exists(tin):
            noore = 0
            gamezone.click(tin, 0)            
            toolcheck()
            wait(waittime)
            levelup()
    if minetin == True: 
        if gamezone.exists(tin2):
            noore = 0
            gamezone.click(tin2, 0)
            toolcheck()
            wait(waittime)
            levelup()
        else:
            noore = 1
            pass
    #SILVER
    if minesilver == True:
        if gamezone.exists(silver):
            noore = 0
            gamezone.click(silver, 0)            
            toolcheck()
            wait(waittime)
            levelup()
    if minesilver == True: 
        if gamezone.exists(silver2):
            noore = 0
            gamezone.click(silver2, 0)
            toolcheck()
            wait(waittime)
            levelup()
        else:
            noore = 1
            pass
    #BAUXITE
    if minebauxite == True:
        if gamezone.exists(bauxite):
            noore = 0
            gamezone.click(bauxite, 0)            
            toolcheck()
            wait(waittime)
            levelup()
    if minebauxite == True: 
        if gamezone.exists(bauxite2):
            noore = 0
            gamezone.click(bauxite2, 0)
            toolcheck()
            wait(waittime)
            levelup()
        else:
            noore = 1
            pass
    #GOLD
    if minegold == True:
        if gamezone.exists(gold):
            noore = 0
            gamezone.click(gold, 0)            
            toolcheck()
            wait(waittime)
            levelup()
    if minegold == True: 
        if gamezone.exists(gold2):
            noore = 0
            gamezone.click(gold2, 0)
            toolcheck()
            wait(waittime)
            levelup()
        else:
            noore = 1
            pass

while ui.exists(Pattern("1327685097892.png").similar(0.94), 0): #while this 
image on screen it keep looping this.
    letsmine() #Start mining module
    fight() #run fight module
    if closebutton.exists(Pattern("Close.png").similar(0.89), 0): #Check if 
fight is over
        fightover() #call fightover module and close it.
    else:
        if noore == 1: #if no ore founded call room changer module.
            #Choose where you are mining and add comment symbol (#) front of 
other modules.
            mine5_19() #room change module for Amakna tunnel 5,19
            #mine22_22() #room change module for mine -22,22
        pass
-----------------------------------------------
this is the original one

i also upload all file with the pictures if you need to see you can download
http://www.mediafire.com/file/5uuml3fvin044c6/mine last.sikuli.rar

Thank you

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