> As far as I understand, SDL2 has some kind of support for using > shaders, so I believe there are no technical obstacles against adding > my code to SIMH.
Looking closer, I was wrong about this. SDL only handles some basics. To use shaders, it's necessary to add direct calls to OpenGL (or on Windows maybe some other library?). _______________________________________________ Simh mailing list Simh@trailing-edge.com http://mailman.trailing-edge.com/mailman/listinfo/simh