Hi !

Ok, I see.
Much, much thanks again. You seems to be a real expert on this!

br--mabra

On Aug 7, 7:28 pm, Michael Nosal <[email protected]> wrote:
> I was referring to original-painter.js. In v2.3.0, the  
> _paintEventLabel method is at line 490:
> Timeline.OriginalEventPainter.prototype._paintEventLabel =  
> function(evt, text, left, top, width,
>      height, theme, labelDivClassName, highlightIndex) {
>      var doc = this._timeline.getDocument();
>
>      var labelDiv = doc.createElement("div");
>      labelDiv.className = labelDivClassName;
>      labelDiv.id = this._encodeEventElID('label', evt);
>      labelDiv.style.left = left + "px";
>      labelDiv.style.width = width + "px";
>      labelDiv.style.top = top + "px";
>      labelDiv.innerHTML = text;
>
>      if(evt._title != null)
>          labelDiv.title = evt._title;
>
>      var color = evt.getTextColor();
>      if (color == null) {
>          color = evt.getColor();
>      }
>      if (color != null) {
>          labelDiv.style.color = color;
>      }
>      if (theme.event.highlightLabelBackground && highlightIndex >= 0) {
>          labelDiv.style.background =  
> this._getHighlightColor(highlightIndex, theme);
>      }
>
>      this._eventLayer.appendChild(labelDiv);
>
>      return {
>          left:   left,
>          top:    top,
>          width:  width,
>          height: height,
>          elmt:   labelDiv
>      };};
>
> Line 500:
> labelDiv.innerHTML = text;
> is how the text gets on the timeline. Inside this function, evt is the  
> variable that holds the actual Event object that is responsible for  
> the item being shown on the timeline. "this" would refer to the  
> instance of the OriginalEventPainter that is doing the drawing, not  
> the Event object. So you want to call evt.getProperty("propertyName")  
> to add additional text to the label.
> There are several different approaches one can take to customize how  
> Timeline works. In the case of relatively small modifications like  
> this, it is easiest to simply copy the entire ._paintEventLabel  
> function code into a new file, and make your changes to that copy. As  
> long as your copy of the function is loaded after Timeline has been  
> loaded, then it will replace (override) the default Timeline behavior.
> Good luck.
> --Mike Nosal
> On Aug 7, 2009, at 1:10 PM, mabra wrote:
>
>
>
> > ...
> > Thanks to your last explanation, I got a picture of the painters. The
> > idea, to show more inside the band, may be - sometimes - a good one.
> > But I see other code in the "original" [I use 2.3.0], than that, that
> > you posted.
>
> > In that code, I should do:
> > B.innerHTML=L + "(" + this.getProperty("rating") + ")";
>
> > assuming that "this", inside the function, is a reference to the
> > event.
> > Additionally, I have to override the prototype!??
> > Am I right??- Hide quoted text -
>
> - Show quoted text -
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