Yes, if the file is a .wav file then the lengh can be calculated based on 
information in the header.
 
What programming language are you using?
 
Regards,
Daníel


Date: Tue, 3 Jul 2007 13:45:20 -0300From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: 
Re: [sipxtapi-dev] Using sipxCallAudioPlayFileStartCC: [EMAIL PROTECTED] is a 
bad news to me :{Do you know if there is a way to get the size of a file? (It 
can be in bytes or kbytes) I´ll try to calculate the sleep time according to 
the size of the file. I´ll have to do this, because the audio files that I use 
have different lengths, and then I can´t establish a default sleep time Regards
2007/7/3, Daniel Sigurgeirsson <[EMAIL PROTECTED]>: 

Hi, sipxCallAudioPlayFileStart is asyncronous so it will return immediately, 
and will not wait until the file has been played fully. Sipxtapi is supposed to 
fire events when playback has finised (or is terminated), but this doesn't work 
properly in the current version, I believe there is some rewrite going on 
regarding events and how notifications are passed from various libraries back 
to the main sipxtapi part, perhaps someone can shed a light on the status of 
that?  Another thing, apparently you must also call the corresponding 
sipxCallAudioStop function inbetween, otherwise sipxtapi doesn't correctly 
decrement the count of files being played, and hence the call will never be 
torn down properly. I also believe this will change, once the modifications 
from Jaroslav will be incorporated into the main trunk (what is the status of 
that BTW?)  Anyway, the solution I'm using is the same as yours, i.e. read the 
length of the file in seconds, and then sleep the current thread for that 
amount.  Regards,Daníel


Date: Tue, 3 Jul 2007 10:44:05 -0300From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: 
[sipxtapi-dev] Using sipxCallAudioPlayFileStart 
HelloWhen 1 make 2 calls of the function sipxCallAudioPlayFileStart I just can 
hear the second played file. The first call doesn´t play the audio. Do you know 
how can I avoid this?I tried to use SLEEP, with the same length of the first 
audio, and, although it works, this solution doesn´t help so much for my 
purpose. Regards-- Mário Henrique Gontijo Freitas [EMAIL PROTECTED] 

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Check it out!-- Mário Henrique Gontijo [EMAIL PROTECTED] 
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