It did always fail in the past. However, even when a script compile fails the source code is still uploaded to the server, so OpenSim would attempt server-side compilation and ignore any bytecode sent from the client. This sounds like things are reverting back to how it used to be.
John On Sat, Sep 27, 2008 at 8:02 PM, Suzy Deffeyes <[EMAIL PROTECTED]> wrote: > Dr Sco is an OpenSim dev, so he tends to not look at the GPL viewer code. > :-) > > I was trying to sift thru the changes in the script compiler code, and it > did look like it *should* have always failed. I know the OS functions used > to work ( with no viewer code changes or setting anything in the environment > to indicate different handling in the script compiler ). > > So I was puzzled and thus the jira bug. > Suzy > > Sent from my iPhone > > On Sep 27, 2008, at 10:22 AM, Argent Stonecutter <[EMAIL PROTECTED]> > wrote: > > On 2008-09-27, at 10:09, dr scofield wrote: >> >>> but apparently it now is flagging os* functions. which goes beyond >>> compilation and syntax checking, it's kind of like tentative linking... >>> >> >> Look at the source code. The functions have always been hardcoded in the >> compiler in the client. You must have been doing something to suppress >> compilation before 1.21, because it has always rejected scripts with >> undefined functions when they were compiled. >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/SLDev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges >
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