> > Here are a couple issues that Soft suggested i mention here concerning > > develop.py script.
> Specifically, help would be appreciated since these are with > --standalone builds. We very rarely do these as Lindens since we're > generally focused on the version we package. Patches or specific > pointers would likely see these fixed months sooner. Soft made a similar suggestion to me, so I'm writing this. http://jira.secondlife.com/browse/VWR-9557 My issue is: when I go a standalone build on a Fedora 9 x86 box with NVIDIA graphics driver installed, the build fails. The particular cause of failure is: llrender.cpp:115: error: 'glActiveTextureARB' was not declared in this scope Quick analysis showed: - Installing NVIDIA graphics driver replaces Fedora supplied GL/gl.h and GL/glext.h with NVIDIA's own. - A declaration of the function glActiveTextureARB is included in NVIDIA's header files, but in a slightly different way, that makes the build to fail. See my JIRA filings for more details. Declaring the function glActiveTextureARB in an SL header file, e.g., llrender/llglheaders.h suppresses the error. I'm not sure it is the way to go. For the moment, my workaround is not to go standalone build. Any ideas? Alissa Sabre -------------------------------------- Enjoy MLB with MAJOR.JP! Ichiro, Matsuzaka, Matsui, and more! http://pr.mail.yahoo.co.jp/mlb/ _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges