That's only the original default. I'm not quite sure under what
circumstances it can change, honestly.
You can see the current FOV setting, though, if you use Advanced ->
HUD Info -> FOV.
Q
On Dec 8, 2008, at 7:54 PM, Khyota wrote:
On Monday 08 December 2008 07:35:25 pm [EMAIL PROTECTED] wrote:
I'm trying to match the perspective view in Blender to the Camera
view of
SL. I want to say that it seems like the camera angle seems to be 75
degrees, but I can't be sure. Does anybody have some insight on this?
llcamera.h says DEFAULT_FIELD_OF_VIEW = 60.f * DEG_TO_RAD;
so im
pretty sure its 60 :)
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