On Tue, 27 Jan 2009 22:43:58 +0900, Alissa Sabre wrote: > Two comments on Marine's message and another on Henri's. > Henri: > > I doubt very much many will use that feature at all... For a start, the > > scripter must be able to properly write several different languages... and > > then, if they use different languages in their scripted objects, they also > > will have to write the documentation in the same languages (else it's pretty > > much inconsistant), multiplying the work by as many times as they are > > languages... Economically irrealistic for all but big companies. > > Your model sounds like a 20th century, pre-Internet days. :-) > > Today, we have Internet and, yes!, Second Life that improve > collaborative effort among _ordinary_ people around the world. The > original developer of a scripted object doesn't need to translate > messages/documets alone. The only thing he/she/they needs to do is > design properly to allow multiple languages. The first product may be > English only, or French, or Japanese. Then, some other residents can > collaborate making the object to work in other languages. Many > popular open source software support a lot of languages. Some of them > support more languages than the similar commercial products developed > by big companies. Why can't we expect similar situation?
This works for Open Source software, not for closed source one, which is what I was refering to. Regards. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
