On Sun, Feb 1, 2009 at 12:24 PM, Lawson English <[email protected]> wrote: > Argent Stonecutter wrote: >> >> On 2009-01-31, at 14:17, Gareth Nelson wrote: >>> >>> Removing DirectX from the include paths is precisely what i'm doing - >>> by not adding it in the first place. Since i'm trying to get a decent >>> cross-compile environment up and running for linux-hosted compiles i'm >>> starting off with only the mingw32 includes and mesa includes. >> >> Oh, that would be so nice. Developing under Visual Studio or XCode is so >> frustrating when you're used to a reliable and documentable command line >> environment. >> > Thought you could drop into the command line with xcode...
One can use XCode 100% from the command line. It basically replaces make in this use. All the GUI tools have command line equivalents -- except for the class charting and browsing tools and the GUI designer, of course. Within the Xcode IDE, one can also flip back and forth between the GUI and using gdb directly. This is handy if somebody is more comfortable with gdb, or if they have fancy macros/scripts/extensions that can't be exposed through the GUI. Reliability is another thing. I crash the IDE to the desktop a couple times a week myself. I've basically learned to never double-click *anything* in the IDE when debugging. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
