I've just updated (finally :) the wiki instructions for the Mac with
how to install the Fmod libs as a universal binary.
Aimee.
On 2 Feb 2009, at 20:49, Robin Cornelius wrote:
David Smith wrote:
Hi Folks,
I am new to programming and attempting to do my first SL viewer
build on
Mac OS X. I am following the instructions on the page 'Compiling the
viewer' at:
http://wiki.secondlife.com/wiki/Compiling_the_viewer_(Mac_OS_X)
<http://wiki.secondlife.com/wiki/Compiling_the_viewer_%28Mac_OS_X%29>
I need a clearer description for the proper file directory set-up. I
have downloaded the source code, libraries, artwork, and FMod.
Basically, I need to know what goes where.
Well the 3 zip/tarballs just get unpacked on top of each other, they
all
contain a linden/ base folder and these all should be overlayed.
Fmod needs to be handled differently still. The dynlib needs to be
placed in linden/libraries/darwin?/Release/ and Debug/ and the
fmod.h in
linden/libraries/darwin?/Include ... where "darwin?" is the name of
the
arch folder that will get created (but i'm not 100% sure what) AFTER
first running develop.py, a little confusing yes i know. There is a
JIRA
patch that allows develop.py to accept an external location for fmod
so
that this last stage of dancing the files around is not necessary.
So i
guess you need to run develop.py configure, let the libs download add
the fmod.h and dynlib to the other libs and run it again to ensure
fmod
is used for a sound system.
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