On Thu, Apr 02, 2009 at 07:31:39PM -0500, Dale Mahalko wrote:
> When you teleport somewhere, it was previously reported by someone
> here on SLDev that the decompressed raw-bitmap image cache is
> completely dumped, and then the world must be completely
> re-decompressed from the JPEG2000's on disk, which is extremely slow
> and CPU intensive.
> 
> This is why the world appears gray anytime you teleport. It simply
> threw all the previous decoded texture data away and starts redecoding
> anew.

I can't believe that, since my system is extremely fast. It laughs
when you mention 'cpu intensive'. Nevertheless, if this is really
true then why is the viewer only using one of my CPU's? In the VERY
least it could start using the other three while decompressing
JPEG2000 images! But I see the viewer NEVER use more than one cpu.

-- 
Carlo Wood <ca...@alinoe.com>
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