Voted for VWR-10311. I've been pounding the drums for this for years, of course. Lip-sync is never perfect in any game or platform I've used with it. So what?
Bottom line is that the experience with Lip-sync is more immersive and more interesting than without. Let's do it. -Ron -- Ron Blechner Chief Technology Officer Involve, Inc www.involve3d.com On Wed, Apr 22, 2009 at 10:29 PM, Tammy Nowotny <[email protected]> wrote: > I have been having trouble with voice not firing up with 1.23. My friends > list is pretty long but it is less than 800, by a factor of 10. (But that > may not include avatars who have left the game and been away for years, but > whose calling card is still in my inventory and/or who I never purged from > my list.) > > I have an old pre-intel Mac Mini with only 1 GB of memory. > > --Tammy Nowotny > > > Joe Miller wrote: > > Dirk, > > Quite the contrary, the Linden Lab / Vivox relationship is very healthy and > we have some interesting new features ready to roll shortly. There were a > few issues in the SDK shipped with the 1.22 viewer that have caused problems > for some folks. One in particular was triggered by very large Friends Lists > (800+ calling cards in inventory) so it would likely affect long-term > residents like yourself. That problem (and others mentioned in the Jira you > referenced below) should be fixed now in the 1.23RC nightly, soon to be > RC0. If you have questions around functionality or problems with voice in > SL, you'll have better luck seeking answers here or at Linden than expecting > Vivox to respond. Please feel free to hit me with an IM or email if you > have specific issues or questions you're having trouble getting answers to. > I'll get you the answers. > > -- Joe > > Black Hat Design wrote: > > I agree that Lip Sync be moved out of Beta. It does a fairly decent job when > voice actually works. Unfortunately residents are suffering many voice > issues now (http://jira.secondlife.com/browse/VWR-12487) and these are no > longer triaged as they appear to be third party issues. I have not had much > luck in getting answers from Vivox on the issues currently plaguing SL > residents. I am led to believe that the issue is arising out of a conflict > with the new SDK which was introduced in RC9 of the current release running > alongside the old SDK which many residents are still running since there is > no mandatory update to the viewer at this time. > > Currently, if you want stable voice, you can run the old client and suffer > through many of the bugs that are fixed in the current version, or you can > run the new client and go back to using Skype and a stream for inworld > conferences. > > Being that Vivox has not been responsive to inquiries, I am curious as to > whether there has been some deterioration in the relationship between Linden > Lab and Vivox. > > Dirk Talamasca > [email protected] > > Skype: Dirk Talamasca > Yahoo: blackhat > AIM: Black Hat Design > Google: [email protected] > > Edited subject. > > There's enough information to display green waves of appropriate > intensity above each speaking avatar. That same information can't be > used to control which avatars move their mouths? > > On Mon, Apr 20, 2009 at 11:01 AM, Kakurady Drakenar <[email protected]> > wrote: > > > It doesn't do what it's supposed to do, that is accurate lip-synching for > all avatars. All it does is babbling for your own avatar, and all other > avatars at the same time when even only one of them talks, because of the > limitations of Vivox's voice architecture. > > Now, if there's a way to have user aware of that caveat, I have nothing > > > else > > > to worry on this issue. > > GCat/Kakur > > (To Moriz: Sorry for the duplicate, I forgot to choose "reply to all".) > > On Mon, Apr 20, 2009 at 11:40 AM, Moriz Gupte <[email protected]> > > > wrote: > > > I also vote for taking lipsynch out of beta. I use it all the time but > have to waste some time telling new users how to enable it. extremely low > client side CPU footprint + does what it is supposed to, no reason not to > move it out of beta IMHO. > R > > On Mon, Apr 20, 2009 at 9:24 AM, Mike Monkowski <[email protected]> > wrote: > > > I'd like to see http://jira.secondlife.com/browse/VWR-10311 implemented. > It's a trivial change. If it requires any shepherding, I'll do it. I > think it would be appropriate for an "open source" viewer. > > Mike > Mm Alder > > Rob Lanphier wrote: > > > So, are there other patches in JIRA that seem worthy of making it in > before the first merge window, and are there volunteers to shepherd > those patches through? > > > _______________________________________________ > > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges > > > ________________________________ > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
