Mike Monkowski escreveu:
> Soft wrote:
>   
>> That's such an unfortunate (but clever) hack, though. Should we add
>> voice level events for scripts that want them? That could still be
>> passed up from the viewer, but without all that listener overhead.
>>     
>
> Voice level events come from the Vivox server through SLVoice to the 
> viewer and are client-specific.  Different avatars on the same sim get 
> different voice levels.  Scripts are run on the sim servers.  There's no 
> easy connection.
>
> Mike
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>   
the correct voice level is the local level, the person's own level, if
someone is screaming at distance, visually they should still be screaming

how about making the voice levels be a new control, so objects can take
control and receive updates just as they happen?
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