from what i remember of an old version of that program, you can change the positions it expects to find the dots in 3d as long as you follow a simple rule (like for 4 dots they can't be coplanar, I'm not sure about the requirements for 3 dots), so a generic pattern for the position of things in the face should work with minimum calibration
Jan Ciger escreveu: > Tigro Spottystripes wrote: > > I'm talking about using the 6dof calculation algorithm, but inputing 3 > > or 4 dots that were acquired a different way, like say, the eyes and the > > nose identified by another algorithm > > Yes? You probably do not realize that those points need to be in a > specific spatial relationship. The original algorithm works by fitting a > model of the rig with known size into the 2D image. If you change the > size (everyone's face is different), it won't work anymore.So you cannot > just feed arbitrary 4 points acquired from a different place. > > Otherwise you would need at least two cameras in a calibrated rig (like > that Minoru webcam) to be able to track anything more that 2DOF. > > Regards, > > Jan _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges