We will be applying this patch next week, but if someone wants to play,
I just discovered this major bug in lltexturefetch.cpp:
void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw*
raw, LLImageRaw* aux)
{
+ LLMutexLock lock(&mWorkMutex);
...
The missing mutex lock here can cause all sorts of terrible artifacts.
Don't know if this will fix everything, but it definitely addresses at
least one of the crashes I have been seeing.
-Steve
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