I started out today playing around with beacons and seeing if I could change a 
beacon to represent something else.

Original code:

void renderScriptedBeacons(LLDrawable* drawablep)
{
        LLViewerObject *vobj = drawablep->getVObj();
        if (vobj 
                && !vobj->isAvatar() 
                && !vobj->getParent()
                && vobj->flagScripted())

Changed code:

void renderScriptedBeacons(LLDrawable* drawablep)
{
        LLViewerObject *vobj = drawablep->getVObj();
        LLSelectNode *nodep = ??????????;
        if (vobj 
                && !vobj->isAvatar() 
                && !vobj->getParent()
                && nodep->mSaleInfo.isForSale())

The question marks is where I got stuck. Spent a few hours experimenting to no 
avail.

Feel free to bonk me in the head for overlooking something obvious. :-)

--Techwolf Lupindo
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