On Tue, 04 Aug 2009 13:30:48 -0700 Rob Lanphier <[email protected]> wrote:
> Crash rates per 100 hours: > > Snowglobe Release 1.0.2.2451 12.26 > Snowglobe Release 1.0.3.2537 11.25 > Snowglobe Release 1.1.2.2584 13.76 > Snowglobe Test Build 1.1.0.2558 5.82 > Snowglobe Test Build 1.1.0.2565 9.57 > > (lower is better) I cannot diagnose correctly why i crash, neither how crashlogger can report the reason, i can only say what i see just before crash... I crash very few time, what i see is: - all prims are grey, no texture rendering - HUD texture on avatar body (and other see too, not so good private IM visible on body) - other see me as shadow, skin is transparent - i have UI problem few time before crash (background of chat windows, inventory e map transparent) very few time if a teleport take a lot of time i'm disconnected by viewer, but i don't think this is a "crash" > Anyway, this is partial data, and I'm still sifting through the raw > data. We'll have to see if the ratios hold, and if they do, figure > out how we're going to fix our new batch of problems. Hopefully, > there's something wrong with how I'm crunching the numbers rather > than with Snowglobe 1.1. If i'm right more than 66% of lines pasted by you are related to cache (fetch, purging and so) there is a way to let crashlogger work with gdb/other to better diagnose why program exit? (maybe a new crashlogger, not lunched after viewer but crashlogger run viewer and continue to check all thread and calls) _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
