The sample sizes differ very much. The differences could be (partially) caused by different populations, e.g. developers may crash (more often) on purpose by checking a whether a bug (still) exists/ crash less often by avoiding a known crash bug because they are interested in something else. Early adopters may e.g. run more often into a crash bug by trying everything they hope to be fixed.
Am Wednesday 05 August 2009 19:21:21 schrieb Rob Lanphier: > Hi folks, > > More crash data has come in, and these two are emerging as the top > crashers: > > LLTextureFetchWorker::callbackCacheRead: ASSERT (imagesize >= 0) > 10 crashes by 6 agents: > indra/newview/lltexturefetch.cpp:1233 > http://jira.secondlife.com/browse/SNOW-170 > > LLViewerImage::doLoadedCallbacks: ASSERT (mRawImage.notNull() > indra/newview/llviewerimage.cpp:1438 > 9 crashes by 5 agents: > http://jira.secondlife.com/browse/SNOW-169 > > Any ideas as to the cause of these? > > Rob > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
