Hello! Is the crashlogger working on Windows?
Here's why I ask - the most recent Snowglobe builds have been extremely unstable for me. (Win64) I can't make the current one go more than a few minutes without hanging. (Snowglobe doesn't actually crash, but the video freezes, the wind noise doesn't change... it just hangs to the point that I have to kill the Snowglobe process in the process manager to get control back.) Not to mention the texture loading issues, but at least those aren't a crash. I had been putting up with it and still using it thinking that all of these crashes must be generating crash reports that could be useful for trying to figure out what's happening... hoping that my pain could help others. Last night I finally got fed up and downloaded the release client instead, and the first thing that I saw when I ran 1.23.4 was the crash logger telling me that SL had crashed on a previous run... even if it was the first time I had run 1.23.4. It occurred to me right then that I hadn't seen the crash logger on Snowglobe in a long time; I was assuming it was just reporting the crashes back to LL somehow... that might have been a mistake to assume that. Soo... how does this work? Is Snowglobe suppose to be sending crash reports the same way that 1.23.4 does? -- Matt White / Bunny Halberd _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
