> Is there anything in the code that limits the contents of an object? > for example: > > - Max number of contained items, other than practical limits where many > hundreds of items takes a long time to open)
I'm not finding anything on Jira, but I remember people talking about an issue where if you have 1024+ items in an object's inventory, it will fail to load. I don't know if that's just too much for it to handle, or if that breaks some kind of internal limit that isn't properly checked. This looks related: http://jira.secondlife.com/browse/SVC-1571 This is probably what I was thinking about: http://jira.secondlife.com/browse/SVC-3330 > - Max depth of nested objects within other objects None as far as I know. From what I know, when you rez an object it loads the "full" information, shape, textures, etc, but only the basic information of that object's inventory, and nothing deeper. Rez an item from that object's inventory, and it'll do the same thing. Since it doesn't load all the inventory levels, it doesn't matter how deep it is. You won't reach a limit because it only ever sees one level deeper. > - An object containing itself, or an infinite loop with object A which > contains object B which contains object A, Not possible as far as I know. Might be possible if you can do some UUID manipulation or something. I'd be interested to know if you could make it work. A Linden with access to the actual serverside limits, or a programmer with access to any clientside limits, may be able to tell you more than an amateur working with practical experience and hearsay like me. Also, this page probably doesn't help you at all, but could be updated if we get official information. http://wiki.secondlife.com/wiki/Limits -Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
