You know they are not actual copies of the asset right? What you see in inventory are just pointers to the asset. So all the extra "copies" in your inventory amount to are a few additional rows assigned to your inventory records in your inventory cluster. So in effect making the extra copies to put in folders as outfits sort of accomplishes your recommendation anyway right?
________________________________ From: Robert Martin <[email protected]> To: SLDev Mailing List <[email protected]> Sent: Wed, October 7, 2009 7:35:09 AM Subject: Re: [sldev] New feature? Clothing Outfit cards On Wed, Oct 7, 2009 at 1:44 AM, Stickman <[email protected]> wrote: > 2) The UUID changes every time an attachment is attached. > This would be a problem to be worked around (it also sounds like a bit of a bug/misfeature). > While this "card" would be a nice organizational factor, it adds one > more place where UUIDs need to be updated, introducing one more race > condition that would need to be accounted for. > > 3) We already have organizational methods for avatars outfits > > You can right click on a folder and select one of three options: > replace, add, and remove. You can even mix and match things this way. > SL natively supports this by "saving outfit" when in the appearance > editor. > > The big problem is of course if you have items in 12 different outfits then you need to have 12 different copies of this item with a card based system you would need just 1 Im not talking about any "hiding" of items im talking about removing the need for endless copies. Also you have a problem of folks selling multiple outfits in a single folder/object and you land up having to A unpack multiple boxes B fish the parts out of a crammed folder with the outfit card you could sell the folder/object and then use a series of cards to separate the different outfits. I was thinking of running this as a notecard to minimize the need to add overhead to the system and as far as the loss of freedom is concerned A the current system would be retained B with it being notecard based you could always just edit the notecard if perms on the card permitted it. -- Robert L Martin _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
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