All my discussions with Emerald people have been friendly and helpful. One of their developers put in a feature just for me, and went and looked at and communicated with me about one of the bugs I reported. (And ultimately fixed it, too)
But I haven't brought up the compatibility breaking stuff with them, no. I figure they know what they're doing and have their reasons, and I wouldn't be able to sway their decisions. The most I would expect to get out of it is their reasons for doing it. Of course, I haven't actually tried so it's all speculation. -Stickman On Sat, Oct 17, 2009 at 3:20 PM, Brandon Husbands <[email protected]> wrote: > last time i talked with them..... They basically gave dcs and the combat > sims a big middle finger... I would not expect much from them. > > On Sat, Oct 17, 2009 at 5:16 PM, Tigro Spottystripes > <[email protected]> wrote: >> >> Stickman, have you talked with the Emerald people about the content >> breaking features you mentioned? >> >> Stickman escreveu: >> > On Sat, Oct 17, 2009 at 2:57 PM, Brandon Husbands <[email protected]> >> > wrote: >> > >> >> Can we please get a method or something that we can detect using lsl, >> >> libopenmv or something to detect a official viewer securely. >> >> I know clients can spoof so it would have to be something that is like >> >> pgp >> >> key/response etc. But there are viewers out there that exploit thinks >> >> like >> >> bounding boxes etc. that wreck havock with gaming systems. and rpg >> >> stuff. >> >> It should not be too hard.. I mean wouldent LLabs want to say hey this >> >> is >> >> the official viewer or hey this is a custom one. If not for thinks liek >> >> i >> >> speak of but for even compatibility / featuresets. >> >> >> > >> > Detecting the client version for the purpose of anti-grief is futile. >> > I believe there have been enough discussions on this list about that >> > where we don't need to go into another one. >> > >> > However, for standard purposes, having a way to detect the client >> > version would be nice -- especially now that Emerald is pushing more >> > and more into territory that breaks compatibility. >> > >> > Currently, Emerald renders shine differently. They recently changed >> > the way attachments work, as well. Being able to troubleshoot issues >> > that people bring me about my products easily by simply saying, "Oh, >> > you're using Emerald, which does A, B, and C which other clients won't >> > be able to see" would be a lot easier than taking stabs in the dark. >> > >> > Besides, there are grues in the dark. Grues are scary. >> > >> > -Stickman >> > _______________________________________________ >> > Policies and (un)subscribe information available here: >> > http://wiki.secondlife.com/wiki/SLDev >> > Please read the policies before posting to keep unmoderated posting >> > privileges >> > >> > > > > > -- > ------------------------------------------------------------------------------------------------------------------------------- > This email is a private and confidential communication. Any use of email may > be subject to the laws and regulations of the United States. You may not > Repost, Distribute nor reproduce any content of this message. > ------------------------------------------------------------------------------------------------------------------------------- > ------------------------------------------------------------------------------------------------------------------------------- > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
