I was putting together an animation, and was faced with a choice. And I realized I have none of the information I need to make the best choice.
Is it possible to see the "size" of an asset? Size may exist in various forms, such as "in memory" size, "on disk" size, and "bandwidth used." Are textures stored in memory in a compressed state, or do they have a a byte per pixel? What assets are cached? I thought everything was cached, but I heard on the list recently that actual prim/object data was not cached, just their textures. Are animations cached, or do they have to load the first time they're seen that session? What's the "seek time" for the cache, as well? Is it pretty much as fast as disk access to load an asset, or are there a number of hoops that must be jumped through? Is any part of the cache held in RAM, or is it on-disk unless the asset is currently shown inworld? Thanks, Stickman _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
