"Our hope is that we can create a widely-used openly developed version of the 
Second Life client which is a compelling alternative for a broad set of users, 
and contains enhancements and development that then rapidly make their way back 
into the mainstream Second Life version." Philip Linden in Intensifying Open 
Source Efforts March 30, 2009

"I want to help create a high-value viewer that lots of people use." Philip 
Rosedale, in [sldev] Code review for those of you with commit access, March 31 
21:24 PDT 2009

After reading that and seeing the produced work and published Snowglobe 1.0, 
and knowing Second Life 2.0 RC is for the next weeks, I've some questions :

1 : Today (October 27, 2009) how can we define Snowglobe?

2 : How many patches or innovations from Snowglobe are built into Second Life 
2.0? (Map for instance)

3 : Since the next viewer is Second Life 2.0, what is the real future of 
Snowglobe?

GCI
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