Sorry, obvious correction needed: An LLSD map is a std::map<std::string,LLSD>
On Wed, Nov 4, 2009 at 7:18 AM, Kelly Linden <[email protected]> wrote: > LLSD has two container classes, maps and arrays. The LLSD map is a > std::vector<std::string,LLSD>, while the LLSD array is a std::vector<LLSD>. > These are both pretty much standard STL, wrapped to be LLSD based. > > LLSD my_array = LLSD::emptyArray(); > my_array.append(5); > std::cout << my_array[0] << std::endl; > > You need to walk an array to see if an element is in it, there are some STL > helpers to do this in a single line but I don't know them off the top of my > head. > > Since LLSD arrays are STL vectors and vectors are magic (resizing) arrays > and arrays are contiguous blocks of memory ... deleting is kind of a > complicated question. I think .erase does what you want but it can be > expensive since all elements after the one being deleted need to be moved. > Here is a result from google that talks about ways to more efficiently > remove lots of items: > > > http://www.gamedev.net/community/forums/topic.asp?topic_id=430548&whichpage=1� > > I hope this helps! I didn't go into maps since you asked about lists and > arrays are closer to a list than a map is. :) > > - Kelly > > > On Tue, Nov 3, 2009 at 10:51 PM, malachi <[email protected]> wrote: > >> am curious if anyone can point me in the right directions. and hopefully >> shine some light on the functions that are used to work with LLSD >> elements. >> >> specifically how to maintain LLSD lists. how to add to a list and remove >> items from the list as well as how to test to see if an LLSD element >> contains an item. >> >> many thanks in advance. >> >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/SLDev >> Please read the policies before posting to keep unmoderated posting >> privileges >> > >
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