On Thu, 12 Nov 2009 20:03:31 +0100, Tayra Dagostino <[email protected]> wrote: > On Thu, 12 Nov 2009 11:11:34 +0000 > Opensource Obscure <[email protected]> wrote: > > >> I have 4 or 5 plugins processes taking 10-15% >> CPU each one: system load goes until 5-6-7, >> while it's usually at 1. >> The very bad detail about this is that that >> media were disabled at all. > > Ive noticed this and notified with my mail > Date: Fri, 9 Oct 2009 00:47:16 +0200 > but no feedback, so i supposed it is only a my problem (hardware, > modules, configuration, etc.) and not a spread wide bug... > > but i can confirm after 1h the child process of SLPlugin take 99% of my > procs (i've a quad core), and i see about 5-6 child (don't understand > why... 1 audio stream, 1 multimedia stream, maybe 1 gesture with *.wav > sound, but all other child are really a requirement to let viewer work?) > > on my sim i login with 87-90fps, i don't move, but i turn on audio and > multimedia, after 2h i have less than 15fps and all core with a high > load caused by SLPlugin
a small update: - I can kill the SLPlugin processes, and this doesn't affect the main SL viewer process - when I kill each SLPlugin process, a floater appears with the information: The following Media Plugin has failed: media_plugin_webkit - after killing plugin processes, CPU load goes back to usual values :) bye opensource obscure _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
