While packaging certain information (such as serialised prim data) and firing it over HTTP might be faster - the viewer works on a progressive download prioritising via a frustrum; which means it'd probably actually increase certain load times when entering a region (or at least load times until you saw something).
W.R.T Framerate optimisations/etc - it still unfortunately won't work. The Second Life viewer adds and removes too much content for you to get any serious chance at implementing something like a BSP tree - in addition that only works in entirely enclosed spaces. Adam > -----Original Message----- > From: [email protected] [mailto:sldev- > [email protected]] On Behalf Of Tigro Spottystripes > Sent: Friday, 11 December 2009 11:59 AM > To: Second Life Developer Mailing List > Subject: [sldev] Opnions about VWR-13942 > > I would like to hear what developers have to say about > http://jira.secondlife.com/browse/VWR-13942 "Optimize non-dynamic > content on sims" > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/SLDev > Please read the policies before posting to keep unmoderated posting > privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges
