While packaging certain information (such as serialised prim data) and firing 
it over HTTP might be faster - the viewer works on a progressive download 
prioritising via a frustrum; which means it'd probably actually increase 
certain load times when entering a region (or at least load times until you saw 
something).

W.R.T Framerate optimisations/etc - it still unfortunately won't work. The 
Second Life viewer adds and removes too much content for you to get any serious 
chance at implementing something like a BSP tree - in addition that only works 
in entirely enclosed spaces.

Adam

> -----Original Message-----
> From: [email protected] [mailto:sldev-
> [email protected]] On Behalf Of Tigro Spottystripes
> Sent: Friday, 11 December 2009 11:59 AM
> To: Second Life Developer Mailing List
> Subject: [sldev] Opnions about VWR-13942
> 
> I would like to hear what developers have to say about
> http://jira.secondlife.com/browse/VWR-13942 "Optimize non-dynamic
> content on sims"
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