Yup .. that'll stop it, but it doesn't signal "and give up all my resources 
cuz I am done done done."

The llSetScriptState function has a different purpose, to suspend a script 
that isn't needed right now but might again sometime soon. The proposed 
llEnd function is a one-way dead-end off the cliff call that can't be undone 
from code. And it tosses in the handy attribute of being for one purpose and 
one purpose only, "take this script out of contention for resources." With 
llSetScriptState, any guess the VM makes about the script's resources is 
just that, a guess.

----- Original Message ----- 
From: "Argent Stonecutter" <secret.arg...@gmail.com>


>
> On 2009-12-18, at 18:49, Darrius Gothly wrote:
>> New statement: llEnd() - This script is done, dead, finished, kaput, 
>> pushing
>> up the daisies .. whatever. All it had is yours again dear Sim. May  it 
>> rest
>> in peace.
>
> llSetScriptState(llGetScriptName(), FALSE);
>
> 


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