> Date: Sun, 10 Jan 2010 23:04:33 -0700 > From: Lawson English <lengli...@cox.net> > Expecting the SL sever to track every vertex-change might not be > practical, but a collaborative P2P connection between 2 or more clients > ala croquet with the finish product updated to the sim server for > everyone else to see, wouldn't be that difficult to work up.
The security implications of having P2P connections between client machines are *huge*. Just the thought of having a malicious viewer able to discover my IP address is bad scary. -Maggie Darwin- _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the policies before posting to keep unmoderated posting privileges