Mate, I'm a programmer, all I know is that its RivaTNT, I wouldn't have a clue
about AGP.
If you compiled it by going "make World >& world.log" check "world.log" for
errors. On my (RedHat 6.1) it seem to compile and
install ok the first time, but when I checked it there where errors in the log
file.
The problem I had was in "xc/config/xfree86.cf" there is a line
# define DefaultCCOptions -ansi -pedantic GccWarningOptions
The "-ansi -pedantic" where causing errors all over the place. I changed it to
# define DefaultCCOptions GccWarningOptions
and bingo. Removing these shouldn't cause any problems as they are only checking
for ansi compatibilty.
Kevin Saenz wrote:
> > Wayne,
>
> Do you have an AGP card? I compiled it but I never changed a thing in any out
> the defs
> and I could not get it to work
>
> > Kevin Saenz wrote:
> >
> > > Hi all,
> > >
> > > I was wondering what the success rate of compiling X11R64 like on
> > > RH6.2beta?
> > > or RH6.1? How does it work with RivaTNT cards? can we now play QuakeIII
> > > with
> > > X11R64?
> > >
> > > Thanks
> > >
> > > Kevin
> > >
> >
> > Kevin,
> >
> > After a bit of mucking around I managed to compile it. I have a Riva TNT
> > card and the increase in performance from my old version is amazing. I
> > still have a couple of problems with xfs, its me I think. Don't have Quake
> > so don't know. I had to fiddle with the config files to get it to compile,
> > if you have problems I can hopefully remember what I did.
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