Some handy basic topics I'd recommend you tried to cover:
- Understanding how to debug data. Learn to use "Show Values".
- Remembering about ICE "optimizations", such as "if you don't use a
custom attribute, it doesn't really exist for reals, yo" -- unless maybe
you freeze your cloud.
- States and machines!
- Understanding context to some extent; realising that if you put your
cursor on top of a plug/input it will hint you the context it wants to be.
- How to manipulate arrays, merge arrays and select from them.
- Using Filter nodes.
- Understanding the difference between an array and a set.
- Understanding what a location is, knowing that it sticks to geo really
well automagically, how to use built-in ones (like self.NodeLocation) vs
creating them with lookups, that Raycast is faster than Get Closest
Location and realising that locations are the solution to most of the
context woes.
- Simulation substeps and why you might need to increase them for some
simulations.
On 4/20/2012 10:53 AM, Byron Nash wrote:
I lead a local usergroup in my city (cavemode.com
<http://cavemode.com>) and am on tap for the next meeting to discuss
ICE. I wondered what aspects you all think would be most beneficial to
a crowd who has no experience with it? I have a few scenes I plan on
showing and will hit some high points of all the different areas it
covers. I'm not an expert like most of you on this list so I can't
(competently) get into a Bradley Gabe style exercise in awesome maths.
;-)
Any feedback appreciated.
Byron