Hey guys, pretty sure some of you are familiar with that kind of problem.
I've a car rig where some part are only deformed (translated) by hierarchy/constraints, and some are skinned on a deformer. Let say we use the wheel as example. When I retrieve the wheel 4x4 matrix, it will give me its neutral translation (near origin), but not its real position in space (might be N units away). Is there a way I can get it? I thought of couple of ways, but nothing trivial. Any hints would be appreciated. Thanks! -- Xavier