Hey guys,

pretty sure some of you are familiar with that kind of problem.

I've a car rig where some part are only deformed (translated) by
hierarchy/constraints, and some are skinned on a deformer.

Let say we use the wheel as example. When I retrieve the wheel 4x4 matrix,
it will give me its neutral translation (near origin), but not its real
position in space (might be N units away). Is there a way I can get it? I
thought of couple of ways, but nothing trivial.

Any hints would be appreciated.

Thanks!

-- 
Xavier

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