in this case,

"""
CRefArray a1;
a1.Add(CRef());
a1.Add(CRef());
CRefArray a2(a1);
a2.Add(CRef());
"""

The copy constructor is invoked and is not the one you mentioned Alok but
this one "CRefArray(const CRefArray &other)" which have different behaviors
and purposes than the overloaded assignment operator.

"""*Copy constructor* is called every time a copy of an object is made.
When you pass an object by value, either into a function or as a function's
return value, a temporary copy of that object is made.

Assignment operator is called whenever you assign to an object. Assignment
operator must check to see if the right-hand side of the assignment
operator is the object itself. It executes only the two sides are not equal
"""

Referring to the docs : "Constructs a
CRefArray<http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CRefArray.html>object
from another
CRefArray<http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CRefArray.html>object."
which is the expected behavior.

For completeness, the copy constructor in the case of an array, a string, a
ptr or whatever container has a main purpose to "pass" an implicit shared
memory block to save memory specially in
the case of "passing arguments by value". A deep copy is done only at the
first call of a method non-const which should create a brand new underlying
object (concept called copy-on-write).
In this case, it seems its not what happens ... which is a bug in all case
unless its a wanted behavior and it should be specified in the doc !
A more comprehensible example is the python "list" example:
doing an assignment "mylist = myotherlist" creates a shallow copy and
returns the "myotherlist" object to the mylist which is not the case of
calling the ctor directly with "mylist = list(myotherlist)". That's a
behavior that could be implemented here.

"""
mylist = [1, 2]
print mylist
myotherlist = mylist
mylist.append(6)
print mylist
print myotherlist
myoolist = list(mylist)
mylist.append(9)
print mylist
print myotherlist
print myoolist
"""


"Set<http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CRefArray.html#acb58b1fecf704752ebcf59a50444cf37>(const
CValueArray<http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CValueArray.html>&in_valarray)"
I dont see any overloaded cast method nor ctors for a CRefArray to
CValueArray. Even if there was, it would mean that your CValueArray have to
be built from a CRefArray before being passed by reference. Which is an
overhead instead of using the copy ctor.
"const" is a keyword that we use to assure to the compiler, we will not try
to modify the underlying memory block nor call any procedures that could do
this. Of course, the compiler takes this as serious and do optimizations in
consequences which is a good thing for us.

jo














2012/4/30 piotrek marczak <piotrek.marc...@gmail.com>

>   Maybe a2.Set(a1) or a2+=a1 would work?
>
> newbie question
> isn’t “const” keyword a hint that we won’t change input array?
>   *From:* Alok Gandhi <alok.gan...@modusfx.com>
> *Sent:* Tuesday, May 01, 2012 1:31 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: CRefArray doesn't respect C++ copy semantics
>
> The docs say that:
>
>   
> CRefArray<http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CRefArray.html>&
> operator= ( const 
> CRefArray<http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CRefArray.html>&
> *in_refArray* )
>
> *Assigns* a 
> CRefArray<http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CRefArray.html>object
>  to this one.
>  *Parameters:*   in_refArray A constant 
> CRefArray<http://download.autodesk.com/global/docs/softimage2012/en_us/sdkguide/si_cpp/classXSI_1_1CRefArray.html>object.
> *Returns:* A new reference object.
>
> So what I think is happening is that the copy constructor is doing exactly
> what it is supposed to do and returns the new CRefArray object which still
> points to a1, 'assigns' is the operative word here. To keep them separate I
> would rather do:
>
>
>     CRefArray a1;
>     a1.Add(CRef());
>     a1.Add(CRef());
>     CRefArray a2;
>
>     for(int i=0; i<a1.GetCount(); i++)
>     {
>         a2.Add(a1[i]);
>     }
>
>     a2.Add(CRef());
>
>     //a2.Add(CRef());
>     LONG n1 = a1.GetCount();  // expected n1 == 2
>     LONG n2 = a2.GetCount();  // expected n2 == 3
>
> which gives me correctly:
>
> # VERBOSE : cRefArrayTest_Execute called
> # VERBOSE : Count a1: 2
> # VERBOSE : Count a2: 3
>
>
>
> On 4/30/2012 7:13 PM, Nicolas Burtnyk wrote:
>
> Yeah, exactly as I unfortunately discovered :(
>
> On Mon, Apr 30, 2012 at 3:49 PM, Alok Gandhi <alok.gan...@modusfx.com>wrote:
>
>> A quick test gives me following result:
>>
>> # VERBOSE : cRefArrayTest_Execute called
>> # VERBOSE : Count a1: 3
>> # VERBOSE : Count a2: 3
>>
>>
>> On 4/30/2012 6:24 PM, Nicolas Burtnyk wrote:
>>
>>  I ran into this today while trying to figure out why my code was
>> broken.
>> Thought I'd pass this along and hopefully save someone some wasted time
>> in the future...
>>
>>  CRefArray a1;
>> a1.Add(CRef());
>> a1.Add(CRef());
>> CRefArray a2(a1);
>> a2.Add(CRef());
>>  LONG n1 = a1.GetCount();  // expected n1 == 2
>> LONG n2 = a2.GetCount();  // expected n2 == 3
>>
>> I expected a2 to be a copy of a1 before the last add and so I assumed a1
>> would have 2 elements.
>> Instead, I was surprised to find that n1 == n2 == 3!
>>
>>
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11
>> Internal Virus Database is out of date.
>>
>>
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2012.0.1831 / Virus Database: 2090/4557 - Release Date: 10/17/11
> Internal Virus Database is out of date.
>
>

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