Hi Ahmidou, I think it is possible to do it on your side, since the C++ SDK Parameter.PlotAnimation() method does return a CRefArray containing FCurve objects.
Best regards, Francis From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc-Andre Belzile Sent: May 2, 2012 13:40 To: softimage@listproc.autodesk.com Subject: RE: [C++] store Fcurve in a CRefArray? FYI, you don't need to explicitlely call GetRef, the CRef& operator of CBase will do it for you. I suspect your FCurve object is getting released at some point once added to the CRef array. -mab From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com]<mailto:[mailto:softimage-boun...@listproc.autodesk.com]> On Behalf Of jo benayoun Sent: Wednesday, May 02, 2012 1:34 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: [C++] store Fcurve in a CRefArray? Hey Ahmidou, Is the ref you try to add to the array is the ref returned by the "FCurve::GetRef()" method ? -jo 2012/5/2 Ahmidou Lyazidi <ahmidou....@gmail.com<mailto:ahmidou....@gmail.com>> Hi Is it possible ? I can't get it working... Thanks -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
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