Hey Sebastian, hey Chris, awesome, both solutions work perfectly - cheers for that! :-)
Wasn't aware at all of both *"Get Element Index"* and *"Build Array From Set". * Thanks again, Martin -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] On Mon, May 7, 2012 at 12:33 PM, Chris Chia <chris.c...@autodesk.com> wrote: > Hi Martin, > I think you are looking for this. > You can use "Select in Array" ice node to query the individual vertex's > position. > > [cid:c02c4ea5-dd64-448b-91cb-a7022225c756] > > > > > Regards, > > Chris Chia > > Softimage QA Analyst > > Autodesk Media & Entertainment > > > ________________________________ > From: softimage-boun...@listproc.autodesk.com [ > softimage-boun...@listproc.autodesk.com] on behalf of Martin Chatterjee [ > martin.chatterjee.li...@googlemail.com] > Sent: Monday, May 07, 2012 5:11 PM > To: softimage@listproc.autodesk.com > Subject: [ICE] curve manipulation issues > > Hello clever people out there, > > I'm experiencing some annoying issues when trying to deal with Curve > Manipulation in ICE - hopefully somebody can help me out here with some > insight? > > > 1.) I am looking for the Curve equivalent to self.ID (for PointClouds) or > self.VertexIndex (for polyMeshes). Bottom line I want to be able to access > a Curve Point Location in the same way I can access PointCloud points via > "ID to Location" or Polymesh vertices via "PointIndex To Location" > > > 2.) While attempting to workaround this issue I have stumbled over this: > (see attached screenshot) > > When trying to get a full array of all Point Locations of a curve via "Get > Closest Points" I NEVER get the correct point count... > > When the curve is closed, it will give me one more, when the curve is open > I will get two less than the actual point count. > > Has anybody out there succeeded in working around this somehow? > > Thanks a lot in advance for any hints, > > Cheers, Martin > > -- > Martin Chatterjee > > [ Freelance Technical Director ] > [ http://www.chatterjee.de ] > >