Exocortex and Helge Mathee have made an implementation of Alembic called "Crate" which can transfer animated meshes between max/maya/soft, prob worth a look.
On Tue, May 15, 2012 at 7:11 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote: > Hmm, I think the Realflow plugin supports exporting meshes with dynamic > topology. Try that? > > Alembic would be good for this, if Max supported it out of the box. > > > On Tue, May 15, 2012 at 7:35 AM, Morten Bartholdy <x...@colorshopvfx.dk>wrote: > >> ** >> >> We have a mesh created with Polygonizer in Soft which one of the guys >> would like to move to Max. Obj export fails as Max craps out, apparently >> because the geo is too heavy. We tried Crosswalk FBX export, but it seems >> to be one geometry and point cache files, so no changing mesh polycount per >> frame. Are there other ways to do this straight out of the box? >> >> >> >> Morten >> >> >> > >