Exocortex and Helge Mathee have made an implementation of Alembic called
"Crate" which can transfer animated meshes between max/maya/soft, prob
worth a look.

On Tue, May 15, 2012 at 7:11 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> Hmm, I think the Realflow plugin supports exporting meshes with dynamic
> topology. Try that?
>
> Alembic would be good for this, if Max supported it out of the box.
>
>
> On Tue, May 15, 2012 at 7:35 AM, Morten Bartholdy <x...@colorshopvfx.dk>wrote:
>
>> **
>>
>>   We have a mesh created with Polygonizer in Soft which one of the guys
>> would like to move to Max. Obj export fails as Max craps out, apparently
>> because the geo is too heavy. We tried Crosswalk FBX export, but it seems
>> to be one geometry and point cache files, so no changing mesh polycount per
>> frame. Are there other ways to do this straight out of the box?
>>
>>
>>
>> Morten
>>
>>
>>
>
>

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