well it was that bad. the simple scenarios worked. ie. one model, one
mixer. but when you add  many layers of complexity and the delta got into a
certain state (out of sync) a user could easily be fooled that something
was working and on save and reopen of the scene we get the data lost

On Wed, Jun 6, 2012 at 2:30 PM, Demian Kurejwowski <demianpe...@yahoo.com>wrote:

> yep before  if you did a motion mixer track,  and put a animation layer on
> top,   you save the scene and when you open it, all the key on the
> animation layer were gone, but i haven't seen that in the new version of
> soft,  i think last one was in 11? might be?
>
>   ------------------------------
> *De:* Steven Caron <car...@gmail.com>
> *Para:* softimage@listproc.autodesk.com
> *Enviado:* Martes, 5 de junio, 2012 16:29:01
> *Asunto:* Re: Animation layers info
>
> when i was at blur animators used animation layers extensively. there was
> a lot of pains over the years but we got through a lot of them and they are
> fixed now. referenced models and animation layers are a bit tricky, if you
> nest models you are asking for lots of trouble. since the layers themselves
> are not tracked inside the delta they are a bit mysterious. they are stored
> with the animation mixer invisibly. once we removed nested models in our
> referenced models nearly all issues regarding data loss disappeared!
>
> On Tue, Jun 5, 2012 at 12:50 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
> Hey guys,
>   just looking for some advice.  I seem to remember somebody telling me
> that animation layers were buggy. I dont remember the specifics though.
> Recently the animators here have discovered them and are incorperating
> layers into their workflow.
> Any information on whether animation layers are problematic at all would
> be appreciated as I dont want to endorse the technique until im sure.
> Best,
> Enrique
>
>
>
>
>

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