well it was that bad. the simple scenarios worked. ie. one model, one mixer. but when you add many layers of complexity and the delta got into a certain state (out of sync) a user could easily be fooled that something was working and on save and reopen of the scene we get the data lost
On Wed, Jun 6, 2012 at 2:30 PM, Demian Kurejwowski <demianpe...@yahoo.com>wrote: > yep before if you did a motion mixer track, and put a animation layer on > top, you save the scene and when you open it, all the key on the > animation layer were gone, but i haven't seen that in the new version of > soft, i think last one was in 11? might be? > > ------------------------------ > *De:* Steven Caron <car...@gmail.com> > *Para:* softimage@listproc.autodesk.com > *Enviado:* Martes, 5 de junio, 2012 16:29:01 > *Asunto:* Re: Animation layers info > > when i was at blur animators used animation layers extensively. there was > a lot of pains over the years but we got through a lot of them and they are > fixed now. referenced models and animation layers are a bit tricky, if you > nest models you are asking for lots of trouble. since the layers themselves > are not tracked inside the delta they are a bit mysterious. they are stored > with the animation mixer invisibly. once we removed nested models in our > referenced models nearly all issues regarding data loss disappeared! > > On Tue, Jun 5, 2012 at 12:50 PM, Enrique Caballero < > enriquecaball...@gmail.com> wrote: > > Hey guys, > just looking for some advice. I seem to remember somebody telling me > that animation layers were buggy. I dont remember the specifics though. > Recently the animators here have discovered them and are incorperating > layers into their workflow. > Any information on whether animation layers are problematic at all would > be appreciated as I dont want to endorse the technique until im sure. > Best, > Enrique > > > > >