Sure they will!!! POR TU GAAAAAL!

Mário Domingos

www.mariodomingos.com


Sent from my super iPhone


On 14/06/2012, at 21:34, Cristobal Infante <cgc...@gmail.com> wrote:

Cheers guys! It was a Primefocus
Job, back in the days... The nicest thing was to go on the shoot, since it
was all filmed in buenos aires :).

What's happening with PORTUGAL, tough match against holland, will they
qualify???

On Monday, 11 June 2012, RuiSantos wrote:

> **
> hi
> Ah! i also thought i was a Ingreme job...
> It was Prime Focus after all..
> Nice!
>
> cheers,
> Rui
>
> www.ruisantos3d.com
>
>
>
> ----- Original Message -----
> *From:* Mário Domingos
> *To:* softimage@listproc.autodesk.com
> *Sent:* Monday, June 11, 2012 2:24 PM
> *Subject:* Re: Anyone tried threesixty's Metaballs?
>
> Ah! Great! I remember that commercial,    It's Portuguese, I remember at
> that time we were all talking about it, always thought it was done in
> Portugal by a company called Ingreme.
>
> Great work.
>
> Mário Domingos
>
> www.mariodomingos.com
>
>
> Sent from my super iPhone
>
>
> On 11/06/2012, at 14:04, Cristobal Infante <cgc...@gmail.com> wrote:
>
>  We used an earlier version, probably  v2 for this commercial:
>
> https://vimeo.com/11011342
>
> It worked really well, would definitely recommend..
>
>
>
>
>
> On 9 June 2012 12:33, Mário Domingos <mdomingos.p...@gmail.com> wrote:
>
>  Yes I agree.
>
> Sent from my iPad
>
> On 09/06/2012, at 12:32, Ciaran Moloney <moloney.cia...@gmail.com> wrote:
>
>  The built-in polygonizer isn't so good. The commercial Polygonizer 3 is
> way better...
>
>
>
> On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos 
> <mdomingos.p...@gmail.com>wrote:
>
>  Well, you should try Micheles's, at least the demo. Its true metaballs,
> there are some things that I liked. I'm not a polygonizer pro, but I think
> there are some simple things that are better on MetaballsV3 for simple
> metaballs, haven't tried it on particles or creating huge meshes, although
> the smooth result seamed more stable. When you create a metaball the mesh
> created is the exact size of the control null and you can scale it in
> different axes for example to deform your metaball. In polygonizer the only
> way I have found to create a metaball is creating a null and polygonize it,
> if you scale the null in just one axes nothing happens, and the null is
> always a different size from the mesh. This is important if you are
> animating, at least for me it is.
> And metapaint is great! It simulates a liquid type of motion on the
> metaballs.
>
> I hope Michele continues to update it, its up to us.
>
> M
>
> Sent from my iPad
>
> On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote:
>
>   What kind of artifacts ?
>
> --
> christian keller
> visual effects|direction
>
> m +49 179 69 36 248
> f
>
>

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