Sure they will!!! POR TU GAAAAAL! Mário Domingos
www.mariodomingos.com Sent from my super iPhone On 14/06/2012, at 21:34, Cristobal Infante <cgc...@gmail.com> wrote: Cheers guys! It was a Primefocus Job, back in the days... The nicest thing was to go on the shoot, since it was all filmed in buenos aires :). What's happening with PORTUGAL, tough match against holland, will they qualify??? On Monday, 11 June 2012, RuiSantos wrote: > ** > hi > Ah! i also thought i was a Ingreme job... > It was Prime Focus after all.. > Nice! > > cheers, > Rui > > www.ruisantos3d.com > > > > ----- Original Message ----- > *From:* Mário Domingos > *To:* softimage@listproc.autodesk.com > *Sent:* Monday, June 11, 2012 2:24 PM > *Subject:* Re: Anyone tried threesixty's Metaballs? > > Ah! Great! I remember that commercial, It's Portuguese, I remember at > that time we were all talking about it, always thought it was done in > Portugal by a company called Ingreme. > > Great work. > > Mário Domingos > > www.mariodomingos.com > > > Sent from my super iPhone > > > On 11/06/2012, at 14:04, Cristobal Infante <cgc...@gmail.com> wrote: > > We used an earlier version, probably v2 for this commercial: > > https://vimeo.com/11011342 > > It worked really well, would definitely recommend.. > > > > > > On 9 June 2012 12:33, Mário Domingos <mdomingos.p...@gmail.com> wrote: > > Yes I agree. > > Sent from my iPad > > On 09/06/2012, at 12:32, Ciaran Moloney <moloney.cia...@gmail.com> wrote: > > The built-in polygonizer isn't so good. The commercial Polygonizer 3 is > way better... > > > > On Sat, Jun 9, 2012 at 11:51 AM, Mário Domingos > <mdomingos.p...@gmail.com>wrote: > > Well, you should try Micheles's, at least the demo. Its true metaballs, > there are some things that I liked. I'm not a polygonizer pro, but I think > there are some simple things that are better on MetaballsV3 for simple > metaballs, haven't tried it on particles or creating huge meshes, although > the smooth result seamed more stable. When you create a metaball the mesh > created is the exact size of the control null and you can scale it in > different axes for example to deform your metaball. In polygonizer the only > way I have found to create a metaball is creating a null and polygonize it, > if you scale the null in just one axes nothing happens, and the null is > always a different size from the mesh. This is important if you are > animating, at least for me it is. > And metapaint is great! It simulates a liquid type of motion on the > metaballs. > > I hope Michele continues to update it, its up to us. > > M > > Sent from my iPad > > On 09/06/2012, at 09:07, Christian Keller <chris3...@me.com> wrote: > > What kind of artifacts ? > > -- > christian keller > visual effects|direction > > m +49 179 69 36 248 > f > >