Hey guys,

We're making some "shells" with ZBrush and when they come in they sometimes
have non-manifold vertices, the only kind of non-manifold geometry that XSI
unfortunately permits.

Any modelers out there know any tool to find and/or fix this sort of bad
geo? Right now I'm opening Maya and using Mesh->Cleanup. There must be a
better way.

Any help appreciated.
Cheers,

   -- Alan

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