I think it's gotten a lot better, however, according to the forum it may
not work on 2013. I've only used it a little so I'm not sure how much
of that has been addressed but the tests I did seemed a pretty close
match for most materials as far as look. Only testing your scene will
tell I guess. The booleans looked great with nice clean edges on sub-d
objects. Probably a better result visually than trying to boolean your
object geometry unless you use extremely high poly counts and then you
know how unstable that is.
On 6/26/2012 6:22 PM, Stephen Davidson wrote:
The problem I had, in the past, with using 3Delight is that it changes
the texture mapping and overall look of the render.
Also, I couldn't get multiple clusters with multiple materials to
work, which I use a lot. I did try it several years ago, though.
Anyone using 3Delight, currently, that can verify if these issues have
been addressed?
On Tue, Jun 26, 2012 at 3:51 PM, Len Krenzler <l...@creativecontrol.ca
<mailto:l...@creativecontrol.ca>> wrote:
If you're OK with booleans at render time then 3Delight does a
nice job of that. Might be worth looking into, the trial (2core)
is free.
On 6/26/2012 11:28 AM, Stephen Davidson wrote:
I was trying to find the same thing and found BoolTrace which
is part of the Binary Iris addon.
This is supposed to do boolean functions on solid models, at
render time, though the use of it as a shader.
It was tough to find as Binary Iris seems to have gone away. I
found id it via the wayback machine.
http://web.archive.org/web/20080627113211/http://binaryiris.com/main/?id=BoolTrace
However, I could not get this to work in 2013 SP1. The render
seems to break after installing
the addon. If anyone has a better solution for Booleans in
Softimage, it would be appreciated.
Any modeling compounds in ICE, maybe? I searched the Area, but
didn't find anything.
I did see a post on using a transparent plane, that has the
primary rays turned off, but I haven't tried that yet.