Just to answer my own question:

The attribute has to exist in Maya has to exist BEFORE
loading in the cache -_-.
Afterwards, it work fine - cache the shape ID to a
custom attribute, create a float per particle attribute
in Maya that has the same name as in Soft and now attach the cache.

Leo


-------- Original-Nachricht --------
> Datum: Tue, 10 Jul 2012 10:58:31 +0200
> Von: "Leo Quensel" <le...@gmx.de>
> An: softimage@listproc.autodesk.com
> Betreff: custom ICE attribute to Maya

> Hey guys,
> 
> since I have not been able to de-instance my simulation so far,
> my next approach is to send the particle simulation to Maya (where it gets
> rendered anyway), re-assign the instances and de-instance there.
> I thought this should be possible creating a custom integer attribute
> containing the instance index per point.
> 
> However, I have not found a way to load this attribute inside Maya. I
> forced
> it to cache by enabling an attribute display for it, and it is inside
> the .xml file for the nCache, so it should be there.
> Unfortunately that is not the case - he always tells me the attribute does
> not exist.
> 
> I found this thread:
> https://groups.google.com/forum/?fromgroups#!topic/xsi_list/qXnL5-86mLI
> 
> Where Chris Gardner successfully does the same thing, so I am probably
> doing
> something wrong here.
> Has anyone done something like this and could give me a step-by-step
> instruction?
> 
> Cheers,
> Leo

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