Try passing in as string or int array ;) It works for me beautifully. Chris
On 13 Jul, 2012, at 1:42 AM, "Simon Van de Lagemaat" <si...@theembassyvfx.com> wrote: > Well I'm already hitting some errors. On a simple icosahedron I'm using two > nodes, apply disconnect component (poly, iselement) and apply extrude polygon > along axis (also iselement) and all my polygons are just being scaled to 0... > 2012 sap. > > According to the videos I've watched this should work fine. > > Also, is there a way to bevel vertices in ICE? > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de > Lagemaat > Sent: July-12-12 10:00 AM > To: softimage@listproc.autodesk.com > Subject: RE: Creating a dual polyhedron > > Ya I plan on putting this into ICE, learn a little about the modelling tools > in there. AFAIK it shouldn't be too difficult as all the tools are there, > not sure about a smooth or relax tool though. > > I'll post any hassles I find here ;-) > > -----Original Message----- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia > Sent: July-12-12 9:14 AM > To: <softimage@listproc.autodesk.com> > Subject: Re: Creating a dual polyhedron > > There's already an ice "extrude" node in the topology category. > All u need is to get a "get poly index" node and pass this as an array for > the extrude node ;) > > Chris > > On 12 Jul, 2012, at 10:00 PM, "Alan Fregtman" <alan.fregt...@gmail.com> wrote: > >> Sure would be nice to have a factory Bevel compound/node for ICE >> modeling.... *whistles nonchalantly* :) >> >> >> On Thu, Jul 12, 2012 at 5:29 AM, Chris Chia <chris.c...@autodesk.com> wrote: >>> Try driving the extrusion by ICE :D >>> >>> >>> From: softimage-boun...@listproc.autodesk.com >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan >>> Fregtman >>> Sent: Thursday, July 12, 2012 10:18 AM >>> To: softimage@listproc.autodesk.com >>> Subject: Re: Creating a dual polyhedron >>> >>> Playing around with combinations of selecting adjacent components then >>> extruding or beveling... >>> >>> [Inline image 1] >>> >>> I started annotating the steps but it got too annoying after the third one >>> so I gave up, but here's an emdl download for anyone interested: >>> http://s3.darkvertex.com/hlinked/4forums/icosahedron_experiments.zip >>> (It's all just variations of extruding either points or all edges, >>> then selecting adjacent components, inverting selection sometimes, >>> extruding again with Merge off, etc.) >>> >>> On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman >>> <alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote: >>> You guys should try extruding while selecting all edges. Cool >>> flowery/snowflakey patterns appear. :) >>> >>> On Wed, Jul 11, 2012 at 6:54 PM, Simon Van de Lagemaat >>> <si...@theembassyvfx.com<mailto:si...@theembassyvfx.com>> wrote: >>> Bonus tip!!! >>> >>> Run a smooth or relax op after the bevel and watch your gimpy edge lengths >>> even out! The pentagons will shrink slightly but the tradeoff produces a >>> much more even mesh. >>> >>> From: >>> softimage-boun...@listproc.autodesk.com<mailto:softimage-bounces@list >>> proc.autodesk.com> >>> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun >>> c...@listproc.autodesk.com>] On Behalf Of Amaan Akram >>> Sent: July-11-12 3:04 PM >>> >>> To: >>> softimage@listproc.autodesk.com<mailto:softim...@listproc.autodesk.co >>> m> >>> Subject: Re: Creating a dual polyhedron >>> >>> Alan, very cool indeed! >>> On 11 July 2012 22:56, David Barosin >>> <dbaro...@gmail.com<mailto:dbaro...@gmail.com>> wrote: >>> Alan that is very cool. I just tried an extreme bevel value of 3 and then >>> did a filter points. It gets that nice pentagon with even hexes around it. >>> >>> On Wed, Jul 11, 2012 at 5:51 PM, Simon Van de Lagemaat >>> <si...@theembassyvfx.com<mailto:si...@theembassyvfx.com>> wrote: >>> Agh! Perfect... the irony is that I had tried a similar approach in Modo >>> but the results weren't as even as yours. I also didn't see that frequency >>> option before when I was puttering through the primitives. >>> >>> Thanks Allen! >>> >>> From: >>> softimage-boun...@listproc.autodesk.com<mailto:softimage-bounces@list >>> proc.autodesk.com> >>> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun >>> c...@listproc.autodesk.com>] On Behalf Of Alan Fregtman >>> Sent: July-11-12 2:34 PM >>> To: >>> softimage@listproc.autodesk.com<mailto:softim...@listproc.autodesk.co >>> m> >>> Subject: Re: Creating a dual polyhedron >>> >>> Oh hey, that gave me an idea... >>> >>> 1. Get, Primitive->Polygon Mesh->Icosahedron 2. Play with the >>> Geodesic Frequency slider to get the desired subdivision level. (6 >>> for example.) 3. Tag all points, rightclick -> Bevel Components. >>> 4. Play with Bevel Distance. Looks decent at 0.85 here. >>> >>> [Inline image 1] >>> >>> Fun! :D >>> >>> >>> On Wed, Jul 11, 2012 at 5:12 PM, Octavian Ureche >>> <okt...@gmail.com<mailto:okt...@gmail.com>> wrote: >>> you might also want to take a look at this: >>> http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geo >>> sphere/ >>> >>> cheers >>> >>> >>> >>> >>> >>> -- >>> 3D Artist/TD @ The Mill, London >>> http://www.amaanakram.com >>> >>> >>> > > >
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