Try passing in as string or int array ;)
It works for me beautifully.

Chris 

On 13 Jul, 2012, at 1:42 AM, "Simon Van de Lagemaat" <si...@theembassyvfx.com> 
wrote:

> Well I'm already hitting some errors.  On a simple icosahedron I'm using two 
> nodes, apply disconnect component (poly, iselement) and apply extrude polygon 
> along axis (also iselement) and all my polygons are just being scaled to 0... 
> 2012 sap.
> 
> According to the videos I've watched this should work fine.
> 
> Also, is there a way to bevel vertices in ICE?
> 
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de 
> Lagemaat
> Sent: July-12-12 10:00 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Creating a dual polyhedron
> 
> Ya I plan on putting this into ICE, learn a little about the modelling tools 
> in there.  AFAIK it shouldn't be too difficult as all the tools are there, 
> not sure about a smooth or relax tool though.
> 
> I'll post any hassles I find here ;-)
> 
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
> Sent: July-12-12 9:14 AM
> To: <softimage@listproc.autodesk.com>
> Subject: Re: Creating a dual polyhedron
> 
> There's already an ice "extrude" node in the topology category.
> All u need is to get a "get poly index" node and pass this as an array for 
> the extrude node ;)
> 
> Chris 
> 
> On 12 Jul, 2012, at 10:00 PM, "Alan Fregtman" <alan.fregt...@gmail.com> wrote:
> 
>> Sure would be nice to have a factory Bevel compound/node for ICE 
>> modeling.... *whistles nonchalantly* :)
>> 
>> 
>> On Thu, Jul 12, 2012 at 5:29 AM, Chris Chia <chris.c...@autodesk.com> wrote:
>>> Try driving the extrusion by ICE :D
>>> 
>>> 
>>> From: softimage-boun...@listproc.autodesk.com
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan 
>>> Fregtman
>>> Sent: Thursday, July 12, 2012 10:18 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Creating a dual polyhedron
>>> 
>>> Playing around with combinations of selecting adjacent components then 
>>> extruding or beveling...
>>> 
>>> [Inline image 1]
>>> 
>>> I started annotating the steps but it got too annoying after the third one 
>>> so I gave up, but here's an emdl download for anyone interested:
>>> http://s3.darkvertex.com/hlinked/4forums/icosahedron_experiments.zip
>>> (It's all just variations of extruding either points or all edges, 
>>> then selecting adjacent components, inverting selection sometimes, 
>>> extruding again with Merge off, etc.)
>>> 
>>> On Wed, Jul 11, 2012 at 8:29 PM, Alan Fregtman 
>>> <alan.fregt...@gmail.com<mailto:alan.fregt...@gmail.com>> wrote:
>>> You guys should try extruding while selecting all edges. Cool 
>>> flowery/snowflakey patterns appear. :)
>>> 
>>> On Wed, Jul 11, 2012 at 6:54 PM, Simon Van de Lagemaat 
>>> <si...@theembassyvfx.com<mailto:si...@theembassyvfx.com>> wrote:
>>> Bonus tip!!!
>>> 
>>> Run a smooth or relax op after the bevel and watch your gimpy edge lengths 
>>> even out!  The pentagons will shrink slightly but the tradeoff produces a 
>>> much more even mesh.
>>> 
>>> From: 
>>> softimage-boun...@listproc.autodesk.com<mailto:softimage-bounces@list
>>> proc.autodesk.com>
>>> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun
>>> c...@listproc.autodesk.com>] On Behalf Of Amaan Akram
>>> Sent: July-11-12 3:04 PM
>>> 
>>> To: 
>>> softimage@listproc.autodesk.com<mailto:softim...@listproc.autodesk.co
>>> m>
>>> Subject: Re: Creating a dual polyhedron
>>> 
>>> Alan, very cool indeed!
>>> On 11 July 2012 22:56, David Barosin 
>>> <dbaro...@gmail.com<mailto:dbaro...@gmail.com>> wrote:
>>> Alan that is very cool.  I just tried an extreme bevel value of 3 and then 
>>> did a filter points.  It gets that nice pentagon with even hexes around it.
>>> 
>>> On Wed, Jul 11, 2012 at 5:51 PM, Simon Van de Lagemaat 
>>> <si...@theembassyvfx.com<mailto:si...@theembassyvfx.com>> wrote:
>>> Agh! Perfect... the irony is that I had tried a similar approach in Modo 
>>> but the results weren't as even as yours.  I also didn't see that frequency 
>>> option before when I was puttering through the primitives.
>>> 
>>> Thanks Allen!
>>> 
>>> From: 
>>> softimage-boun...@listproc.autodesk.com<mailto:softimage-bounces@list
>>> proc.autodesk.com>
>>> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun
>>> c...@listproc.autodesk.com>] On Behalf Of Alan Fregtman
>>> Sent: July-11-12 2:34 PM
>>> To: 
>>> softimage@listproc.autodesk.com<mailto:softim...@listproc.autodesk.co
>>> m>
>>> Subject: Re: Creating a dual polyhedron
>>> 
>>> Oh hey, that gave me an idea...
>>> 
>>> 1. Get, Primitive->Polygon Mesh->Icosahedron 2. Play with the 
>>> Geodesic Frequency slider to get the desired subdivision level. (6 
>>> for example.) 3. Tag all points, rightclick -> Bevel Components.
>>> 4. Play with Bevel Distance. Looks decent at 0.85 here.
>>> 
>>> [Inline image 1]
>>> 
>>> Fun! :D
>>> 
>>> 
>>> On Wed, Jul 11, 2012 at 5:12 PM, Octavian Ureche 
>>> <okt...@gmail.com<mailto:okt...@gmail.com>> wrote:
>>> you might also want to take a look at this:  
>>> http://lesterbanks.com/2010/12/creating-a-golf-ball-in-maya-using-geo
>>> sphere/
>>> 
>>> cheers
>>> 
>>> 
>>> 
>>> 
>>> 
>>> --
>>> 3D Artist/TD @ The Mill, London
>>> http://www.amaanakram.com
>>> 
>>> 
>>> 
> 
> 
> 

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