Well, if he just wants random values, he could probably get the "kine.global.pos" from a GetData of the group, thus returning a position array, and...
If you feed said array to a slightly modified Turbulize node you can get a random value for every object. For example if you open a "Turbulize Around Value" and remove "Get Point Position" inside it and expose the vector input, and feed your position array there. You'll get a turbulized value for every object. Using a Randomize compound would be trickier, as it relies on Point ID instead of Position, but if I'm not mistaken you could get your "kine.global.pos" from your group, then use "Get Array Sub Indices" to get your fake ID array, and feed that to a modified Randomize compound where the "Get Point ID" was removed and its internal ID connection exposed. If I have time later I'll illustrate this with pretty pictures. :p On Fri, Jul 20, 2012 at 7:30 AM, Guillaume Laforge <guillaume.laforge...@gmail.com> wrote: >>So is there any more positive Answer than this: >>http://xsisupport.com/2010/08/06/ice-looping-over-group-members-and-setting-data/ >> ? > > No. > > :) > > On Fri, Jul 20, 2012 at 6:54 AM, Vincent Ullmann > <vincent.ullm...@googlemail.com> wrote: >> >> Hi, >> >> want to set some RandomValues on multiple Objects. >> So i want to know, if someone knows a solution for setting Data to >> GroupMembers in ICE. >> >> So is there any more positive Answer than this: >> >> http://xsisupport.com/2010/08/06/ice-looping-over-group-members-and-setting-data/ >> ? > >