My brain's fried! How do I get the positions of objects into the
render tree? It's all gone foggy and I have a client in shortly!

On 07/08/2012, David Thibodeau <david.thibod...@visionglobale.com> wrote:
> Worse case scenario would be to set up two nulls with the right distance in
> your scene, set their global position with an expression (Distance to cam)
> in the Scalar Change Range node (Old Range: Start, Old Range: End) and then
> multiply your displacement with this output value if that makes any sense..
>
>
> Hope it helps
>
>
> Dav♪d Th♪bodeau || Artiste 3D ||
>
> Tél: (514) 848-0579 (2525)
>
>
>
>
>
>
>
> ________________________________
>
> From: David Thibodeau [mailto:david.thibod...@visionglobale.com]
> Sent: August-07-12 11:23 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Blending displacement using raylength
>
>
> Hi Chris,
>
> I've been using in the Render tree the node Scalar State in Ray Lenght mode
> and its working well with the displacement in MR Soft 2012 SP1.
>
> Hope it helps!
>
>
>
> Dav♪d Th♪bodeau || Artiste 3D ||
>
> Tél: (514) 848-0579 (2525)
>
>
>
>
>
>
>
> ________________________________
>
> From: Guillaume Laforge [mailto:guillaume.lafo...@autodesk.com]
> Sent: August-07-12 11:13 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Blending displacement using raylength
>
>
>
> Hi Chris,
>
>
>
> I didn’t play with the RenderTree since a very loonngg time but I think that
> you could use the “Intersection Point” from the Vector State node.
>
> Then you need to get the world position of your camera and get the distance
> to those intersection points. I think that they are evaluated before the
> displacement (assuming you are using MentalRay).
>
>
>
> Cheers,
>
> Guillaume Laforge
>
>
>
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
> Sent: Tuesday, August 07, 2012 10:54 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Blending displacement using raylength
>
>
>
> Isn't this a cycle dependency situation? Raylength is affected by
> displacement.
>
>
>
> On Tue, Aug 7, 2012 at 10:49 AM, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
> Hi All,
>
> I have a camera very close to a surface which has some displacement detail
> in the very foreground. I'm using the BA raylength shader to try and blend
> this so the displacement reduces the further away from the camera the object
> is. But it doesn't appear to be working. I've tried to clamp the scalar
> range, but even though the BA Raylenth is showing a grad from black to white
> on the object, the displacement never reduces.
>
> Any thoughts on how this might be achieved?
>
> Thanks
>
>
>
> Chris
>
>
>
>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 2002 5762
07730 533 115
www.mintmotion.co.uk

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