Thanks Adam,

Will give that a go, sounds like it will do the job I'm after!

Cheers

Lawrence

On Wed, Sep 5, 2012 at 10:55 AM, Adam Seeley <adam_see...@yahoo.com> wrote:

> Hi,
>
> I cobbled together a solution for this a while ago. Depends on the shape
> the nulls form, this was for more of a terrain scenario.
>
> 1. Duplicate a small piece of geometry at each of the nulls positions
> (e.g. tetrahedron). using script/ice/etc.
> 2. Scaled them all to zero so all the vertices sat on the relevant nulls
> position.
> 3. Merged them together to create one piece of geo. (filtered out extra
> points maybe).
> 4. Positioned a fine grid near the points (so theres at least a couple of
> grid squares between each null).
> 5. Shrinkwrapped the grid to the merged mesh using Closest Vertex to snap
> all the grid points to the closest available point.
> 6. Filtered points again.
>
> It's a bit rough but may do if you just need matte/shadows/reflections
> passes etc. Was handy for a tracked shot on uneven ground.
>
>
> Adam.
>
>
>
>
>   ------------------------------
> *From:* Lawrence Pankhurst <lp3ds...@gmail.com>
> *To:* softimage@listproc.autodesk.com
> *Sent:* Wednesday, 5 September 2012, 9:17
> *Subject:* nulls2mesh
>
> Hi guys,
>
> I thought I remembered a nulls2mesh script knocking about, can't find it
> anywhere!
> I've got a set of nulls and want to turn them into a mesh, ie position of
> each null becomes a vertex in said mesh!
>
> So anyone now where the script is or is there an ICE tool?  Had a look on
> http://rray.de/xsi/ but couldn't see what I was after!
>
> Any help appreciated.
>
>
> Cheers
>
> Lawrence
>
>
>

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