Thanks Adam, Will give that a go, sounds like it will do the job I'm after!
Cheers Lawrence On Wed, Sep 5, 2012 at 10:55 AM, Adam Seeley <adam_see...@yahoo.com> wrote: > Hi, > > I cobbled together a solution for this a while ago. Depends on the shape > the nulls form, this was for more of a terrain scenario. > > 1. Duplicate a small piece of geometry at each of the nulls positions > (e.g. tetrahedron). using script/ice/etc. > 2. Scaled them all to zero so all the vertices sat on the relevant nulls > position. > 3. Merged them together to create one piece of geo. (filtered out extra > points maybe). > 4. Positioned a fine grid near the points (so theres at least a couple of > grid squares between each null). > 5. Shrinkwrapped the grid to the merged mesh using Closest Vertex to snap > all the grid points to the closest available point. > 6. Filtered points again. > > It's a bit rough but may do if you just need matte/shadows/reflections > passes etc. Was handy for a tracked shot on uneven ground. > > > Adam. > > > > > ------------------------------ > *From:* Lawrence Pankhurst <lp3ds...@gmail.com> > *To:* softimage@listproc.autodesk.com > *Sent:* Wednesday, 5 September 2012, 9:17 > *Subject:* nulls2mesh > > Hi guys, > > I thought I remembered a nulls2mesh script knocking about, can't find it > anywhere! > I've got a set of nulls and want to turn them into a mesh, ie position of > each null becomes a vertex in said mesh! > > So anyone now where the script is or is there an ICE tool? Had a look on > http://rray.de/xsi/ but couldn't see what I was after! > > Any help appreciated. > > > Cheers > > Lawrence > > >